Creator: Clover_Fanboy || First Published: 05/03/2009 || Players: 2 || Size: 23x23
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
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Clover_Fanboy (05/03/2009 04:57am):
Was playing UT2004, soz the Onslaught thing came to mind... Plz plz plz, no lab units... |
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Red11 (05/03/2009 09:01am):
With this many labs, the key is to destroy enemy forces to win. |
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DuelStriker (05/03/2009 05:10pm):
I never would have thought of destroying enemy units to win. Hiding that strategy on this map was amazing. |
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airob (05/03/2009 05:45pm):
wait, you mean u won if you destroy enemy units?...NO WAY! |
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Red11 (05/04/2009 02:07am):
So what's the point of the labs then? |
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airob (05/04/2009 01:32pm):
to get captured..i´m making a map inspired by this one, i´ll explain everything there... |
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Xmo5 (05/09/2009 01:48am):
wait whats all this talk of winning after destroying enemy units? it just doesn't make any sense.... can someone please explain this foreign concept to me because I just dont get what you're trying to say.... |
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Mafiasco (05/30/2009 09:21am):
shit i thought this game was called Diplomacy explains why sending 1 infantry over for peace talks hasnt won me any games =( |
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airob (06/07/2009 08:20pm):
xmo5: bsaically, you have some little pretty drawings of different colors and that look like real war units, you send them to stand next to other ones of them but different color and watch them make a regresive count from 10 to 1, and evenly dissapear because they don´t have any numbers mafiasco, you should sens two infantry,TWO INFANTRY |
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