Creator: airob || First Published: 05/04/2009 || Players: 2 || Size: 27x31









































































































































Categories: B-Rank, Mixed Base, Standard | ||
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For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
airob (05/04/2009 02:43pm | Edited: 06/21/2009 03:34pm):
ok, as you see, there are no HQs just labs...and in each front, there is an army with a big disvantage, obiously, that front is lost for that army, the point of that is that the army thatīs disantaged at that front must sent units to the center or behind them to other labs and bases, each lab has at least a base, so when the army "escaping" arrives, may defend itīs position for a while, as you see, the army who has advantage at one front, has pipe seams that block from reaching the center, obviously, for giving time to the defending army to reach there first, as battle progress it may be even possible that the army that has advantage at one front, may in fact,lose the front,(the enemy has more bases, has concetrate there, whatever) then it may send a group of infantry to capture other bases and labs, thing is, there are plenty of bases and labs to escape if the front seems like itīs lost, "keep moving" , MAY BE PLAYED IN FOG OR WITHOUT, TOUGH FOG WOULD BE INTERESTING, BAN THE 5 BORKED, PLUS SAMI, AND ANY OTHER DUDE YOU WANT, IMPORTANT: FOR THIS MAP TO HAVE THE GAMEPLAY I DEVISESD, T.COPTER MUST BE BANNED |
DuelStriker (05/04/2009 03:42pm):
I think it looks cool. But I think you should get rid of the 2 labs connected to the roads along the center line of the map. |
airob (05/04/2009 04:15pm):
and leave only two labs at the center? |
DuelStriker (05/04/2009 04:24pm):
The 4 center labs would be ok. |
airob (05/04/2009 04:38pm):
fixīd? |
DuelStriker (05/04/2009 05:06pm):
It's fine now. |
Clover_Fanboy (05/04/2009 05:38pm):
lol, u idea stealer. i hate u :P |
airob (05/04/2009 05:58pm):
i knew this would happen =( |
nerd-boy (05/04/2009 08:57pm):
If you want sea units, give 'em more room to move around. 1-square wide passages that not all sea units can progress through does not a good sea component make. Also get rid of those empty silo tiles. They're a total eyesore. |
airob (05/05/2009 03:12pm):
the only sea units i plan to use are landers and bboats, the others banned preferably...and silo provide a much more better defense and doesnīt give funds |
Berghler (05/24/2009 03:32pm):
What's with all the black tiles? |
airob (06/21/2009 03:33pm):
ITīS A RULE NOW: T.COPTER MUST BE BANNED |
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