Creator: Tarquin || First Published: 05/06/2009 || Players: 2 || Size: 25x25
Categories: None
Rating: 0 in 0 ratings
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Comments:
Red11 (05/06/2009 02:53pm):

Your map is quite a bit larger than mine, yet has less funds.

Maybe the battles here are a bit too far apart, but I like how you can attack the enemy
forward base. Sturm would be superb here, i think.
Tarquin (05/06/2009 03:09pm):
i wanted to make properties more important by putting them further away from the HQ, and
the bottom sidepath had to be optional with less properties then the other, so in FOW
people cant just leave that part alone, otherwise the other will get an 6k fund advantage
pretty fast


DuelStriker (05/06/2009 05:27pm):
Each side could probably use an airport. The map looks pretty good, though there might be a
bit too many blocks of forests.
Tarquin (05/06/2009 06:08pm):
do you think i should put the airports in the far corners of the map?
Everzwijn (05/06/2009 06:54pm):
The map seems a little chokey at some points (though that might not be a bad thing with a
map this large).
As DS said, the terrain's a fair bit too clumpy (try to avoid having several of the same
terrain in a block), and the map is big enough to support at least one more production
facility.
For airports, I personally believe the spots west and south of the com towers (where there
are now forest clumps) might be good places.
Also, what do you recommend for lab units?
Tarquin (05/07/2009 04:40am | Edited: 05/07/2009 04:47am):
Deforested some forrests to build 2 airports

Making anti-air and air units lab units would make both sideways interesting, although
people are free to pick what they like :)

edit: I made it a bit choky in the middle but near the HQ there are no choke points so the
last turns wont take up a long time to finish off someone
Tarquin (05/12/2009 03:12pm):
after playing a bit it seems that making all air units but t-copter as lab unit is wise



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