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| Comments: |
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Red11 (05/06/2009 02:53pm):
Your map is quite a bit larger than mine, yet has less funds. Maybe the battles here are a bit too far apart, but I like how you can attack the enemy forward base. Sturm would be superb here, i think. |
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Tarquin (05/06/2009 03:09pm):
i wanted to make properties more important by putting them further away from the HQ, and the bottom sidepath had to be optional with less properties then the other, so in FOW people cant just leave that part alone, otherwise the other will get an 6k fund advantage pretty fast |
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DuelStriker (05/06/2009 05:27pm):
Each side could probably use an airport. The map looks pretty good, though there might be a bit too many blocks of forests. |
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Tarquin (05/06/2009 06:08pm):
do you think i should put the airports in the far corners of the map? |
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Everzwijn (05/06/2009 06:54pm):
The map seems a little chokey at some points (though that might not be a bad thing with a map this large). As DS said, the terrain's a fair bit too clumpy (try to avoid having several of the same terrain in a block), and the map is big enough to support at least one more production facility. For airports, I personally believe the spots west and south of the com towers (where there are now forest clumps) might be good places. Also, what do you recommend for lab units? |
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Tarquin (05/07/2009 04:40am | Edited: 05/07/2009 04:47am):
Deforested some forrests to build 2 airports Making anti-air and air units lab units would make both sideways interesting, although people are free to pick what they like :) edit: I made it a bit choky in the middle but near the HQ there are no choke points so the last turns wont take up a long time to finish off someone |
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Tarquin (05/12/2009 03:12pm):
after playing a bit it seems that making all air units but t-copter as lab unit is wise |
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