Creator: Clover_Fanboy || First Published: 05/07/2009 || Players: 2 || Size: 19x15





































Categories: B-Rank, RBC Playable, Standard | ||
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Comments: |
Clover_Fanboy (05/07/2009 07:37pm):
comments/changes plz. Thank you ^^ |
Xmo5 (05/07/2009 07:57pm):
not too shabby... only thing I would change is the middle.. you have a little too many forests there and you could probably fit an extra city per side there if you wanted to take the place of some of the trees you take out. Another thing I see is that it looks to easy to lock the south PL base and the north PC base with an artillery in that little space between the mountains. Maybe remove a couple mountains to make that more difficult. I like it though, good map |
airob (05/07/2009 08:02pm):
put the bases mentioned above on the where the bridges are.. |
Clover_Fanboy (05/07/2009 08:04pm):
The city count is fine, but I didn't see that arty thing, will change it now... |
Clover_Fanboy (05/07/2009 08:05pm):
Modified it |
funwes (05/07/2009 09:22pm):
It seems block-ish |
amthc356 (05/08/2009 03:51am | Edited: 05/08/2009 03:52am):
I'm guessing the forest on the river isn't supposed to be there |
Clover_Fanboy (05/08/2009 04:12am):
yes it is. just 4 ppl like u |
amthc356 (05/08/2009 08:14am):
then you need to add one in the southeast too to keep symmetry |
Xmo5 (05/09/2009 01:29am):
symmetry is overrated just like trees that grow on land..... and other things lyk speling and oxygen because everyone knows that oxygen is overrated |
Clover_Fanboy (06/07/2009 05:45pm):
After playtesting I noticed there were some early game arty issues, as well as a bit of FTA due to property placement. - Altered the northern and southern mountain ranges to make locking in an arty harder. Although there still is a lockable area, it's not as dangerous as it was before, and serves more of defensive purpose. - Altered the cities in that same region and shifted each of them a space towards each player to help balance FTA. |
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