Creator: Clover_Fanboy || First Published: 05/07/2009 || Players: 2 || Size: 19x15
Categories: B-Rank, RBC Playable, Standard
Rating: 5.50 in 2 ratings
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Comments:
Clover_Fanboy (05/07/2009 07:37pm):
comments/changes plz.

Thank you ^^
Xmo5 (05/07/2009 07:57pm):
not too shabby... only thing I would change is the middle.. you have a little too many
forests there and you could probably fit an extra city per side there if you wanted to
take the place of some of the trees you take out.

Another thing I see is that it looks to easy to lock the south PL base and the north PC
base with an artillery in that little space between the mountains. Maybe remove a couple
mountains to make that more difficult.

I like it though, good map
airob (05/07/2009 08:02pm):
put the bases mentioned above on the where the bridges are..
Clover_Fanboy (05/07/2009 08:04pm):
The city count is fine, but I didn't see that arty thing, will change it now...
Clover_Fanboy (05/07/2009 08:05pm):
Modified it
funwes (05/07/2009 09:22pm):
It seems block-ish
amthc356 (05/08/2009 03:51am | Edited: 05/08/2009 03:52am):
I'm guessing the forest on the river isn't supposed to be there
Clover_Fanboy (05/08/2009 04:12am):
yes it is. just 4 ppl like u
amthc356 (05/08/2009 08:14am):
then you need to add one in the southeast too to keep symmetry
Xmo5 (05/09/2009 01:29am):
symmetry is overrated

just like trees that grow on land..... and other things lyk speling and oxygen

because everyone knows that oxygen is overrated


Clover_Fanboy (06/07/2009 05:45pm):
After playtesting I noticed there were some early game arty issues, as well as a bit of
FTA due to property placement.

- Altered the northern and southern mountain ranges to make locking in an arty harder.
Although there still is a lockable area, it's not as dangerous as it was before, and
serves more of defensive purpose.
- Altered the cities in that same region and shifted each of them a space towards each
player to help balance FTA.



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