Creator: Xmo5 || First Published: 05/10/2009 || Players: 3 || Size: 23x35

















































































































Categories: None | ||
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Comments: |
Xmo5 (05/10/2009 02:41am):
Ok guys, decided to make this map pretty much on the spot. Threw a lot of random crap together and didn't put too much thought into it so feel free to point out obvoius errors. CO bans: The broken 5, Sturm, Lash, Kindle and Javier for tower whiners Unit bans: whatever you don't like Fog on or off Teams: GE & BM vs GS Basic idea is the bottom is much more dense in terms of cities with fewer mountains and trees... more urban, and the top part is a lot more spread out with LOTS of trees and mountains....hence the title Urban Conquest. Notice however that GE defends BMs HQ and that BM defends GEs HQ. This way, when GE forces have been beaten down to almost nothing, BM loses their HQ. I did that so if GS beat one army back, they didn't have to worry about shifting directions and slowly beating the other army because by then all the real battle is over anyway and it just gets annoying after a while. I'm aware that its pretty base heavy... with 4 bases and an airport per army on the top and 6 bases and 2 airports on the bottom, but hey, what can I say, I like having extra bases. =] So yeah, Questions comments and opinions are always welcome and encouraged, I'm all about makin maps people want to play on =] |
Red11 (05/10/2009 03:07am | Edited: 05/10/2009 03:08am):
Spontaneous maps are often the best! It's good, but I think GS will be able to conserve his silos, to be used at devastating cost to the enemies later in the game. |
Xmo5 (05/10/2009 11:26am | Edited: 05/10/2009 01:01pm):
hmm yeah, maybe I'll take a couple out. EDIT: ok maps been changed a little.... I changed the way the HQ island was, and now GS has more HQs. I removed 3 silos from GS and added a lot of used silo tiles to add to the city look by removing plains without adding cities or roads. I also added a number of predeployed units, used to be a total of 6 infantry for GS, and an infantry on each base for the other 2 countries. So I changed the predeployeds completely for GS and for BM and GE I added an APC for each base and an infantry that can capt a foward base by the end of day 3. I did that to prevent GS from recon rushing because the recon can make it there by day 3 but FTA gives the base to them anyways. All in all I think its better now, but I'll leave that up for you to decide. |
systericon (01/31/2013 09:51pm | Edited: 01/31/2013 09:52pm):
i think as GS its hard to loose here cos of the big money income with 4 HQs and 2 silos are so ...gnaaaa =S but i realy like your ideas and the concept and will test the map =) style7/10 for the moment |
CO_Raven (02/03/2013 03:35pm):
I think GS should have its predeployeds changed to slow it down a little. The 4 infantry in more city dense space allows them to develop really fast and the recons allow too much potential disruption, allowing GS to force BM and GE into a fight before they'd like without even trying. |
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