Creator: blankets || First Published: 05/14/2009 || Players: 2 || Size: 10x40
Categories: None
Rating: 7.00 in 3 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
delta_angelfire (05/15/2009 01:34am):
too many ports. ghost some of them, especially the bridge ones.
Red1199 (05/15/2009 02:29am):

Interesting map.
tst5382 (05/15/2009 11:02am):
Maybe less bases.
blankets (05/15/2009 04:25pm | Edited: 05/15/2009 04:57pm):
Delta, how exactly do i ghost ports, I just want them there so it's possible for land/sea units
to utilize the whole map. If anyone finds a way to fix any issues that I have missed with this
let me know. btw, tell me if replace the two territories on the middle island (city and a base)
with com towers or making both cities is a good idea, referring to what tst said.
airob (05/15/2009 08:49pm | Edited: 05/15/2009 08:50pm):
put predeployed units one them, that arenīst from any country on the map...
mmm..there have been some really interesting maps lately
FunkyChunk (05/15/2009 08:53pm):
You can "ghost" ports by placing on it any unit belonging to a faction that doesn't have
any HQs or labs on the map.

So, if you wanted a port here to be a ghost port, simply place a Green Earth infantry on
it. A Purple Lighting piperunner or a Teal Galaxy carrier would achieve the same effect,
it doesn't matter as long as it isn't Orange Star or Blue Moon.

The port will be unable to produce units, but will still give funds and repair sea units.
It also makes it so you can't load or unload onto the ghost unit tile, for whatever reason.

Also I voted 10 because 1/10 isn't fair at all for this map
blankets (05/16/2009 12:15am):
thanks, i'll be sure to edit this further per recomendation.



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.