Creator: blankets || First Published: 05/29/2009 || Players: 2 || Size: 15x14
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| Comments: |
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blankets (05/29/2009 10:48pm | Edited: 05/29/2009 10:49pm):
I love banning koal, it is soooooo fun... Besides that, this is my first shot at a map that doesn't have ports (that is all land/sky combat). Hope I did half way decent. Ban: koal, kindle, Sensei, sasha, sturm, Hachi, Grit, Lash, Colin, Sami, and VB just cause I feels like it. (did I miss any?) If you feel like anything else should go, then so it goes. advice all appreciated and such. |
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amthc356 (05/29/2009 11:31pm):
you forgot Kanbei the map looks fine, although the center might be a bit too chokey |
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blankets (05/29/2009 11:59pm):
I think I banned him in the game I set up so its all good, I'll think about a way to un-choke the middle, but the idea was to have lots of intense action over the HQ's. |
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Joe O (05/30/2009 12:12am):
Bet if you take out the two mountains and replace them with plains or woods it'll solve your problem and be a pretty good map, I like it 9/10 |
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blankets (05/30/2009 12:19am):
thanks, I was thinking maybe used silo pads? |
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Clover_Fanboy (05/30/2009 08:55am):
NO SILOS... Just remove the 2 mountains in the center and i'll rate this 8/10 |
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blankets (05/30/2009 10:05am):
ok, when my game on this map finishes I'll do it. (I meant the blank silo pads btw...) |
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airob (05/30/2009 09:13pm):
blank silo pads may be good as well...either plain or forest or silo pad adds itīs touch to it |
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blankets (05/31/2009 12:03am):
on this map and Golpe I might recommend unit ban on recons, cause they're both small maps and have plenty of roads so recons can maneuver too well... just a thought... |
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blankets (06/05/2009 10:39am):
Ok, finally got around to editing this, (thanks for kicking my a$$ amthc), thinking about throwing a seam on the pipe south of OS, and the pipe north of BM |
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amthc356 (06/05/2009 05:14pm):
>_> I'd recommend removing the pipe tile to the right of OS's HQ and left of BM's HQ to make the HQs harder to defend |
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xushu (08/18/2009 06:00pm):
This turned out to be a fun map ^_^ 9/10 |
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blankets (08/31/2009 09:20pm):
mad some major adjustments to purty up the map and make certain aspects of the game play play out differently, that is how players will use terrain advantages, and where to place key units. Basically all this means is i took out roads to make it less of a burden to place units. |
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Falconewing (08/31/2009 09:25pm):
kinda terrain heavy |
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blankets (08/31/2009 10:02pm):
yeah, that's one of my huge problems in making maps, I hate plains you see. |
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blankets (02/17/2010 10:08pm):
I think on this map with FoW, it could be possible to stalemate. |
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pen (09/15/2012 02:26pm):
last |
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