Creator: Clover_Fanboy || First Published: 05/30/2009 || Players: 2 || Size: 25x25
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| Comments: |
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Clover_Fanboy (05/30/2009 02:39pm | Edited: 05/30/2009 02:39pm):
The idea is for the game to slowly evolve into a high-powered skirmish... Rate and(or) hate... |
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Joe O (05/30/2009 02:56pm):
Looks great, only thing I can see is the ports are shoal locked, only black boats and landers could get out, with the funds available people will want to make things like battleships and subs if FOW is on. I'd suggest changing that unless it was on purpose, I'd still ask you to change it ;) |
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Clover_Fanboy (05/30/2009 02:59pm):
1..2..3...Ninja Magic |
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Joe O (05/30/2009 03:02pm):
AHH thank you excellent map I love it |
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airob (05/30/2009 03:12pm):
it would be good the ports to be in the opposite side(north switch with south and vice-versa) so the third bases can caonstantly send loads of units via naval, snice itīs very far andmost units will be built in the other two bases... |
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Clover_Fanboy (05/30/2009 03:19pm):
I didn't want to give my opposition a chance to kill-off the "moneymakers", hence there is only 1 port per side |
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blankets (05/31/2009 12:19am):
The whole thing with the ports is ok to me, and the fact that they're near proximity to the HQ makes for an interesting option of locking a battle ship in the port to provide HQ defense. All else I can see is a match that will start small and end large with a cut-throat battle to out buy your opponent. I'm not entirely sure how i should rate this but my gut feeling says 10/10... |
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blozzee (05/31/2009 02:19am):
no airports? |
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Clover_Fanboy (05/31/2009 08:12am):
Altered the map |
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blankets (05/31/2009 03:52pm | Edited: 05/31/2009 03:53pm):
nvm |
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Falconewing (06/29/2009 08:25pm):
Put 10 megatanks for each side |
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