Creator: Clover_Fanboy || First Published: 05/30/2009 || Players: 2 || Size: 25x25
Categories: C-Rank, Standard
Rating: 7.75 in 4 ratings
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Comments:
Clover_Fanboy (05/30/2009 02:39pm | Edited: 05/30/2009 02:39pm):
The idea is for the game to slowly evolve into a high-powered skirmish...

Rate and(or) hate...
Joe O (05/30/2009 02:56pm):
Looks great, only thing I can see is the ports are shoal locked, only black boats and landers
could get out, with the funds available people will want to make things like battleships and
subs if FOW is on. I'd suggest changing that unless it was on purpose, I'd still ask you to
change it ;)
Clover_Fanboy (05/30/2009 02:59pm):
1..2..3...Ninja Magic
Joe O (05/30/2009 03:02pm):
AHH thank you excellent map I love it
airob (05/30/2009 03:12pm):
it would be good the ports to be in the opposite side(north switch with south and
vice-versa) so the third bases can caonstantly send loads of units via naval, snice itīs
very far andmost units will be built in the other two bases...
Clover_Fanboy (05/30/2009 03:19pm):
I didn't want to give my opposition a chance to kill-off the "moneymakers", hence there is
only 1 port per side
blankets (05/31/2009 12:19am):
The whole thing with the ports is ok to me, and the fact that they're near proximity to the HQ
makes for an interesting option of locking a battle ship in the port to provide HQ defense.

All else I can see is a match that will start small and end large with a cut-throat battle to out
buy your opponent. I'm not entirely sure how i should rate this but my gut feeling says
10/10...
blozzee (05/31/2009 02:19am):
no airports?
Clover_Fanboy (05/31/2009 08:12am):
Altered the map
blankets (05/31/2009 03:52pm | Edited: 05/31/2009 03:53pm):
nvm
Falconewing (06/29/2009 08:25pm):
Put 10 megatanks for each side



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