Creator: Mafiasco || First Published: 05/31/2009 || Players: 2 || Size: 25x25
| Categories: None | ||
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| Comments: |
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Mafiasco (05/31/2009 05:19am):
HOLY SYMMETRY BATMAN This is my attempt at creating a less serious, mass mayhem big map. I'm also not playing any test games yet because this map is not done. I have some questions for you all: Should I put another Dock and Airport on the two islands directly behind each HQ? Do you forsee any type of unit dominating this map? Sea units? Air units? Should I remove the sea-chokepoints and shrink the map a little bit by moving everything in one square so theres 2 sea squares around all the edges? Is the com tower in the middle a good idea, gameplay wise? Constructive criticism is appreciated. |
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Red11 (05/31/2009 05:21am):
Looks great! |
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jpegshinobi (05/31/2009 09:37am):
Maybe the airports, but not the dock. |
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airob (05/31/2009 03:29pm):
greit!! |
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blankets (05/31/2009 03:41pm):
hard to tell how a battle on this map would go, yet another totally awesome/strategy necessary map. (10/10 when it's done) |
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DuelStriker (05/31/2009 05:25pm):
I don't like the neutral base placement, I suggest placing them elsewhere. Other than that, it's great. 9/10 |
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Mafiasco (06/01/2009 07:43am):
Duelstriker, do you mean the 2 Factories that are on the inner corners (like the HQs)? I put them there to force players to respect the danger they present to the HQ That said, maybe it'd be better to put them 1square diagonally outwards from the middle? |
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Mafiasco (06/03/2009 08:53am):
OK, so I'm going to try a test game. Let's see how it goes |
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felix45 (06/22/2009 01:32am):
you need to move the neutral bases so they aren't heavily contested. there is severe FTA problems with the way the base placement is now. |
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nerd-boy (06/22/2009 01:34am):
Holy weird river tiles batman. Also, the corner bases are highly contestable; I agree with DuelStriker: place the elsewhere. |
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Falkensparrow (06/23/2009 09:38am):
The neutral corner bases are too contestable. |
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Mafiasco (07/06/2009 02:09am):
alright I redid it with the goal of making the battle less of a go-any-direction free for all and also eliminating some excess properties. I also moved all of the nuetral bases. How does it look? |
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