Creator: Mafiasco || First Published: 05/31/2009 || Players: 2 || Size: 25x25
Categories: None
Rating: 7.50 in 4 ratings
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Comments:
Mafiasco (05/31/2009 05:19am):
HOLY SYMMETRY BATMAN
This is my attempt at creating a less serious, mass mayhem big map.
I'm also not playing any test games yet because this map is not done.

I have some questions for you all:
Should I put another Dock and Airport on the two islands directly behind each HQ?
Do you forsee any type of unit dominating this map? Sea units? Air units?
Should I remove the sea-chokepoints and shrink the map a little bit by moving everything
in one square so theres 2 sea squares around all the edges?
Is the com tower in the middle a good idea, gameplay wise?

Constructive criticism is appreciated.
Red11 (05/31/2009 05:21am):

Looks great!
jpegshinobi (05/31/2009 09:37am):
Maybe the airports, but not the dock.
airob (05/31/2009 03:29pm):
greit!!
blankets (05/31/2009 03:41pm):
hard to tell how a battle on this map would go, yet another totally awesome/strategy
necessary map. (10/10 when it's done)
DuelStriker (05/31/2009 05:25pm):
I don't like the neutral base placement, I suggest placing them elsewhere. Other than that, it's
great. 9/10
Mafiasco (06/01/2009 07:43am):
Duelstriker, do you mean the 2 Factories that are on the inner corners (like the HQs)?
I put them there to force players to respect the danger they present to the HQ
That said, maybe it'd be better to put them 1square diagonally outwards from the middle?
Mafiasco (06/03/2009 08:53am):
OK, so I'm going to try a test game. Let's see how it goes
felix45 (06/22/2009 01:32am):
you need to move the neutral bases so they aren't heavily contested.

there is severe FTA problems with the way the base placement is now.
nerd-boy (06/22/2009 01:34am):
Holy weird river tiles batman.

Also, the corner bases are highly contestable; I agree with DuelStriker: place the elsewhere.
Falkensparrow (06/23/2009 09:38am):
The neutral corner bases are too contestable.
Mafiasco (07/06/2009 02:09am):
alright I redid it with the goal of making the battle less of a go-any-direction free for
all and also eliminating some excess properties. I also moved all of the nuetral bases.
How does it look?



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