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| Comments: |
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Balla (05/31/2009 09:03pm | Edited: 05/31/2009 09:05pm):
OK, my first real map teams are pretty obvious, but go ahead and do FFA if you want i tried balancing FTA by putting the teams as one that moves first and the other that moves last supposed to be symmetrical, if anythings wrong or you dont like it or somethin, go ahead and comment sturm would be a good ban, and the brokens, but, hey, its your game, i aint choosin this stuff for ya |
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blankets (05/31/2009 10:00pm):
territory funds might be an issue until it gets down to two sets of teams for instance OS BD v. RF GE, but I anticipate that the first team to get knocked out will get knocked out in a matter of 15-20 turns... possibly much quicker if you have people using sami. It looks entirely interesting. |
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DuelStriker (06/01/2009 03:41pm):
The teams should be OS+BD vs BM+GS vs GE+RF vs YC+BH. |
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Falconewing (06/01/2009 04:08pm):
Players are too close to eahc other for any game. |
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blankets (06/01/2009 04:31pm):
I think close proximity is better for the lack of funding, that way teams get knocked out faster (most Likely by Hq capture and not a route) and the last two standing teams have a standing advantage and some distance between eachother. |
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