Creator: Clover_Fanboy || First Published: 06/03/2009 || Players: 2 || Size: 27x17





















































For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
Clover_Fanboy (06/03/2009 07:40pm):
Meant to be up close and personal... Rate and(or) hate. |
airob (06/03/2009 08:04pm):
sttraightforward map with chokepoints at the sides and an open space at the middle..strategically enough to say it looks cool... |
Clover_Fanboy (06/03/2009 08:05pm):
Airob, ur alive!!! ^_^ |
blankets (06/03/2009 09:44pm):
I kinda like the idea of ghosting the nearest airports, making it take longer to get to the port and get air units to the middle of the map, and keeps it out of range of attack, plus it makes it so the map isn't a t copter spam... besides that random tangent(but not really), I think this map is well structured and "cool...". |
Clover_Fanboy (06/03/2009 10:27pm | Edited: 06/03/2009 10:30pm):
Altered the map to slow down what looked like a potential recon issue. |
funwes (06/04/2009 12:20am):
I say change the mountain directly two spaces east/west of the neutral base due to possible Sturm issues. He's probably a good overall ban for this map. It seems that a PL Day 2 Sturm recon can interrupt PC's capturing of the neutral base. The outer fronts look like they could become a stalemate but airports and mountains probably break that idea up, as well as the fact that the center is pretty open. It does seem a bit road-y, but that just makes the rest of the non-road terrain more important IMO. |
Hydralisk24 (06/04/2009 04:32am):
The short cut is over there! You see it!?! |
Harti (06/04/2009 12:00pm):
Good player + good player + Rockets = stalemate |
Clover_Fanboy (06/04/2009 04:41pm):
Altered the map. - removed the mountain 2 spaces west/east of the neutral bases. - opened the sides a bit - shut off the north-west and south-east bases from the center What do you think? |
airob (06/04/2009 05:34pm):
possible stalemate at the sides are ok now i think... |
Harti (06/11/2009 04:59pm):
I guess this should be fine. The map itself looks very good, except for the fact that there are no games to test it... |
DraconisMarch (07/21/2011 04:22am | Edited: 07/21/2011 04:22am):
Wtf dude. Start capturing purple's HQ on turn 1 LOL. GG. |
blozzee (09/20/2011 12:08am | Edited: 09/20/2011 12:09am):
^ typical awbw noob btw, I think this map is kinda overrated |
Nyvelion (05/08/2012 03:01pm):
Idiot... OS and PL are on the same team, OS won't capture the HQ on the first turn. |
likegel (01/23/2023 01:20am):
These ghost units are located on the airport with a good location. After joining the game, soon forget that the airport cannot make units. I still hate ghost units. If replaced by ordinary cities, will supply the air force. But I think most ghost units are unnecessary. (In fact, combining units can make good supplies) |
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