Creator: Clover_Fanboy || First Published: 06/06/2009 || Players: 6 || Size: 40x40









































































































Categories: None | ||
|
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
Clover_Fanboy (06/06/2009 06:05pm):
Inspired by the Chaos Overlords scenario, in which the objective is to be the 1st gang to control 40 sectors. The HQ arrangements are in similar fashion to the game, and in the case of AW, a neutral property represents 1 sector in the 8x8 grid... In sticking with the map theme, play a capture limit of 40, or play as is... Maybe jack up the funds because this is going to be a long battle. I have noooooooo clue if anybody likes this map, nor do I have ideas on how to FTA counter this map T_T |
airob (06/06/2009 06:33pm):
i would rather play a capture limit battle, with a limit of 40, that way i would have to capture evertyhting to win---pretty ingenous :P now talking seriosuly, i like the theme of the map, and good itīs actually a big-symmetrical map, and maybe funds will be a problem(since the map is big as hell) but itīs mostly good i think, a team game would be good too,but it seems some parts need moar forests and monutain |
airob (06/06/2009 06:43pm):
to fta counter this map it needs to be clear wheter this is for team play or ffa... FOR FFA, just place an infantry on any of black holeīs, yellow cometīs and red fireīs bases, that simple |
Clover_Fanboy (06/06/2009 06:46pm):
Meant to be a FFA, since you asked... In Chaos Overlords there are no alliances O_o |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.