Creator: tmp0192837465 || First Published: 06/17/2009 || Players: 4 || Size: 30x30




















































































Categories: None | ||
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Comments: |
tmp0192837465 (06/17/2009 04:54pm):
simply magnificent *o* |
DuelStriker (06/17/2009 05:11pm):
No it's not. |
Falconewing (06/17/2009 06:34pm):
No its definitely not. This map is FAIL.FAIL FAIL FAIL FAIL FIAL HI FAIL. Grit ftm!Indirects cause major threats and so choky.1 |
WolfNation (06/17/2009 08:16pm):
It's tight, untill you notice that every army has an airport. (Thank you for not giving extra infantry to the armies that start later, I don't know why so many people do that) Consider opening up some of the planes so that CO's like Grit don't have the full advantage. |
Hackiroth (06/17/2009 08:39pm):
As a map for lols, 10+. Is it a map for lols? If so, I'll give you a 10 right away. |
Clover_Fanboy (06/18/2009 01:20am):
WolfNation (06/18/2009 02:16am): It's tight, untill you notice that every army has an airport. (Thank you for not giving extra infantry to the armies that start later, I don't know why so many people do that) STFU nub... This map is fail |
tmp0192837465 (06/18/2009 12:57pm):
@ hackiroth: yes is a map for LOLs to enjoy the game, not to play like chess |
nerd-boy (06/18/2009 01:10pm):
"Thank you for not giving extra infantry to the armies that start later, I don't know why so many people do that" That's called an FTA counter--in vs maps (ie 1 v 1) it lessens the sheer advantage that the first player has by going first. In 2 v 2 maps, it's not completely essential, as long as the teams are done right, which assuming it's BM + TG vs GE + CI, this map seems to have. What this map DOESN'T seem to have, however, is engaging gameplay. Unless one camps indirects in the center, combat will be sparse if not nonexistent, due to the size of the map and especially considering the major chokepoints along the sides (only infantry and planes can comfortably maneuver along the sides). It also looks really ugly; there is no variety in the terrain whatsoever. See: the roughly 12 x 7 rectangles that are simply plains, and the overload on roads. That's not a way to make a compelling map. Try again, tmp. Preferably smaller. |
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