Creator: randomlymoldy || First Published: 06/20/2009 || Players: 2 || Size: 27x20
| Categories: None | ||
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| Comments: |
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randomlymoldy (06/20/2009 10:06pm):
Kind of got entranced with the design of the rivers. Its a little chokey at places, but there are multiple directions of assault so your enemy can't just hole up at one bridge. |
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Harti (06/21/2009 05:43am):
Apart from heavy FTA and the four VERY close bases down there, the map itself looks very good. OS is starting with 5000 funds... this causes problems. E.g. a day 1 Recon can mess up BM's capture phase since they will not be likely to get that neutral base. Okay, they can build a tank by day 2 but yeah... still, things are messed up. Please fix that (by removing 2 predeployed cities each and probably using an Infantry FTA counter) and use a bit more property (1-2 cities) in the corners down there. |
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airob (06/21/2009 05:41pm):
the part with the airports may get some cities, and maybe move the third base to another location, in fact, separate all the close neutral bases some spaces plz |
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Falkensparrow (06/23/2009 09:41am):
I see a lot of problems. First the neutral bases down there are WAAY to close. Seperate them, maybe move them down to location of bottom airports(yes the map needs only 1 airport) City counter just doesn't work, and upper neutral bases are too close too. Remove them Also bland in places near HQ |
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Flawed Logic (06/24/2009 01:08am):
Yeah, the factories are way too close to each other, which means heavy Fta issues will be present. |
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Harti (07/01/2009 11:19am):
Too bad all of these things weren't fixed. Send me a PM if you did. |
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CompleteDuck (09/06/2009 09:39am):
Alright pete, fix this map. I'm going over to your house to fix this, southern bases are too close, each of them. There isn't a good FTA counter either, the one city counter isn't enough for the recon rush to the neutral base |
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