Creator: randomlymoldy || First Published: 06/20/2009 || Players: 2 || Size: 27x20
Categories: None
Rating: 6.00 in 1 rating
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Comments:
randomlymoldy (06/20/2009 10:06pm):
Kind of got entranced with the design of the rivers. Its a little chokey at places, but
there are multiple directions of assault so your enemy can't just hole up at one bridge.
Harti (06/21/2009 05:43am):
Apart from heavy FTA and the four VERY close bases down there, the map itself looks very
good.

OS is starting with 5000 funds... this causes problems. E.g. a day 1 Recon can mess up
BM's capture phase since they will not be likely to get that neutral base. Okay, they can
build a tank by day 2 but yeah... still, things are messed up.

Please fix that (by removing 2 predeployed cities each and probably using an Infantry FTA
counter) and use a bit more property (1-2 cities) in the corners down there.
airob (06/21/2009 05:41pm):
the part with the airports may get some cities, and maybe move the third base to another
location, in fact, separate all the close neutral bases some spaces plz
Falkensparrow (06/23/2009 09:41am):
I see a lot of problems.
First the neutral bases down there are WAAY to close. Seperate them, maybe move them
down to location of bottom airports(yes the map needs only 1 airport)
City counter just doesn't work, and upper neutral bases are too close too. Remove them
Also bland in places near HQ
Flawed Logic (06/24/2009 01:08am):
Yeah, the factories are way too close to each other, which means heavy Fta issues will be
present.
Harti (07/01/2009 11:19am):
Too bad all of these things weren't fixed.
Send me a PM if you did.
CompleteDuck (09/06/2009 09:39am):
Alright pete, fix this map. I'm going over to your house to fix this, southern bases are
too close, each of them. There isn't a good FTA counter either, the one city counter isn't
enough for the recon rush to the neutral base



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