Creator: khdou || First Published: 08/16/2009 || Players: 4 || Size: 35x25
Categories: None
Rating: 9.00 in 1 rating
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
khdou (08/16/2009 11:11pm):
Key Islands, named after the center island shape, and the fact that they are the key
factor in winning the battle.

So some basic information: There are no bases on any of the contested islands, you have to
transport land units yourself onto the islands that you want. There are only 3 bases per
team to reduce spamming. The top and bottom islands are shaped in that way so that the fta
side has to worry about sea units attacking them on the side. The center islands are
filled with shores to encourage invading.

And as of right now, the map is still in its testing stage, so feel free to comment
DuelStriker (08/17/2009 09:01am):
This would be great with 1500 funds per turn. I feel there's not enough ports, though.
Tyrantboy (08/17/2009 09:12pm):
you forgot FTA counter unless this is a Team map
khdou (08/17/2009 11:48pm):
the base amount of funds is ~20k a turn, so there really is no need for more than 1 main
port, and the 2nd is a backup/alternate route. And im not really a fan of high funding,
but you can do whatever you want. Although I agree, the ports look a bit too defended and
sheltered, but Ill finish the test first.

And yes this is meant to be a team map
Falconewing (08/25/2009 10:24pm):
shoal bridge center N/S islands to keys.
blozzee (07/09/2010 08:26am | Edited: 07/09/2010 08:26am):
no fta counter :[
khdou (10/18/2011 04:13pm | Edited: 09/06/2012 01:12pm):
-Made some major revisions-

^This is mostly meant to be a team map, but even with an FFA, there's no real contested properties
that would warrant the need of a counter



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.