Creator: airob2 || First Published: 06/27/2009 || Players: 2 || Size: 24x26





















































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Comments: |
airob2 (06/27/2009 02:08am | Edited: 09/04/2009 06:24pm):
three front map, with arty and all, fta counter on the correct position imo, if anyone has any suggestion of fta counter one the side fronts it will be welcome, aside from that enjoy BANS: broken 5, sturm, probably javier and sami... |
Clover_Fanboy (06/29/2009 05:36pm):
The edge bases will be too busy disrupting each others captures... Also the early comm's are kinda cheap :P |
airob2 (06/29/2009 06:45pm):
itīs actually yo be like that, close combat,or support the center front, and the early com towers are contestable since the armies are close |
DuelStriker (06/30/2009 12:13pm):
I think there should be a BD city in range of a GS base, that would work better to counter FTA. |
Harti (07/05/2009 01:59pm):
Stop predeploying Artillery! |
Sothis (07/08/2009 07:36pm):
On a map like this you can predeploy a second BD infantry (on the other south base) rather than use a precaptured city. What you're going for is that one player goes first on the top half, while the other goes first on the bottom half. As it stands GS goes first on the top half but BD only goes first from one base on the bottom half. The extra 2K from the precap city is not necessarily an accurate payment for this. Also what is the purpose of the lander? |
airob (08/08/2009 12:24pm):
iīll make some changes later, thanks, the lander if for infantry trasnport for say the one base areas, especially in the ones u ahve the airport sinceitīs far away |
airob2 (09/15/2009 01:15pm):
i probably should move the airports one space backwards...letīsee how the other game turns out |
Falconewing (09/22/2009 08:50pm):
Move the airport further away from battle, or at least add some pipes to limit bombers/bbombs.=x |
airob (09/22/2009 09:33pm):
the airports are good this way..they doīt get recon rushed anymore..bombers arenīt that useful...and bbombs are normally banned...more of..i donīt hve a place to move it to D: |
Taz (10/04/2009 05:45pm | Edited: 10/05/2009 11:47am):
The design is not uninteresting, but I feel it is a bit too wide open. Directs will really dominate on that map. |
airob (10/04/2009 06:50pm | Edited: 10/04/2009 06:50pm):
i might add some mountains and so in the center, imo the open areas... from what 3 gamesiīve played on it..i think what you say is true..the center gets overrun with direct units..however..the side fronts(both) get to be indirect spammed |
airob2 (10/04/2009 06:54pm):
ADDED 3 mountains each side...two in center and 1 at the sides |
airob2 (10/15/2009 06:09pm):
slightly edited more mountains |
Harti (10/20/2009 05:43pm):
Whyyyyy D: Testing right now |
airob (10/25/2009 06:45pm):
Harti (10/20/2009 04:43pm): Whyyyyy D: Testing right now need to edit this...iīm not happy on how your game is running D: |
Harti (10/25/2009 10:01pm):
Heh yeah it plays out a lot different than the map let it look like... I thought that the lone bases would have to fight very hard to survive at all... and would get supplies from the central two bases in the mid/endgame. BUT it is the other way around: Those lone bases are threatening the HQs a lot, and the airport doesn't really fit there because the opponent's gotta deploy 2 Anti-Air to really get rid of it. |
airob (10/25/2009 10:40pm):
Harti (10/25/2009 09:01pm): I thought that the lone bases would have to fight very hard to survive at all actually this has been a good characteristic. if you note a comment by me above i said that the sides get indirect spammed, well strangely it seemed to be very full of tanks on your game...probably itīs becasue the playstyle and iīm a noob,lol what i actually intended for this map is that the sides spam the vehicles and heavy units while the center supplies them with infantries/mechs , of course fighting over the center, and until now only this last detail is missing, probably becasue there is not much to fight over the center than two cities, as for the airport, i might change location, i placed it there to encourage a harder threat on the HQs. as for chnages iīll make to the map: 1- terrain near the two central bases, probably put them close to the center to encourage fight 2- maybe add some properties in the center, just one round of cities probably will do the thing 3-move the airport if i find it too much of a threat..iīll have to test it myself before doing it though, f for now iīll just wait your game to end and then modify it |
airob (10/25/2009 10:41pm):
PS: the lone bases+airport are supposed to attack, not to defend..so this is kind of "defendurHQ" map |
walkerboh01 (11/21/2011 01:00am):
Pretty noticeable STA here. |
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