Creator: Renhitaro || First Published: 06/30/2009 || Players: 2 || Size: 20x20
Categories: None
Rating: 0 in 0 ratings
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Comments:
Clover_Fanboy (06/30/2009 06:55pm | Edited: 06/30/2009 06:56pm):
So the neural properties are for decoration then?

On the brightside there's no real FTA here. lol
Renhitaro (06/30/2009 06:57pm | Edited: 06/30/2009 07:02pm):
The Neutral properties are to make things interesting.
I tried to keep the same amount of each in every quadrent to make it fair.
I gave Blue Moon a Mech to balance out the FTA.
Any other questions? lol
Clover_Fanboy (06/30/2009 08:08pm):
Here's a pointer. Don't publish till ur done...

When I saw this map. it had NO production facilities >_>
airob (07/01/2009 02:11pm | Edited: 07/01/2009 02:13pm):
the center isles need some cities, also a mech for FTA is not good, the problem with FTA
is not having more units, the problem is having more funds and quicker builds, the counter
for FTA should be an infantry that captures a neutral base for the last army quicker than
the first one, so replace the mech with and infatry, more than 2 silos per map tend to be
tricky, and more than 1 com tower per side make it me a javier spam, also three bases on
onw corner arenīt good,not to mention the MD tanks will kill any unit that threatens one
capturing any base, it needs also some terrain distribution ssuch as forest and mountains
on the center isled that are mostly plainish

STANDARD map creation: two pre-owned bases plus a number of neutral ones (depending on
size of map and funeds available) with an FTA counter
Renhitaro (07/01/2009 03:04pm):
Clover_Fanboy: This map has not changed since I published it. The production facilities were
always there. I covered the neutral ones up with Med. Tanks for the hell of it.

Airob: Thank you for the suggestions, I'll add some cities and forests to the second section.
And I'll change some of the production facilities in the northwest and southeast corners to
cities. The mech will stay a mech though, because he can just as easily reach the com
towers.



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