Creator: whiteshield || First Published: 11/02/2005 || Players: 4 || Size: 20x20
| Categories: None | ||
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| Comments: |
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whiteshield (11/02/2005 12:18pm | Edited: 11/02/2005 12:19pm):
I figured that in any one on one battle, there should always be even odds. Then I figured that it could still work if I made a 2V2 battle with the same forces on each team, but the team members themselves have different forces. Im not sure how well this map will work and I would like to hear your opinions on how I can make it better. |
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Corkerp (11/02/2005 12:36pm):
Always be even odds? I don't think that's really possible. And the teammate with all the properties in the pipes only has airports, so they couldn't capture anything else. It's an interesting concept, though. |
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ChristIsFreedom (11/02/2005 12:37pm | Edited: 11/02/2005 12:39pm):
With only 8k a turn (at normal funds) and no way to capture more properties or refuel apc's (besides the HQ), the corner players aren't going to be all that involved in the fight. And all the center players have to do is build a couple AAs to keep everything but bombers at bay. The seaports in the middle are useless as well. There's not enough room for sea units to move around and the reefs discourage that even more. Terrain Variety and property dispersion is nice, though it doesn't make sense to have the area around one middle base covered in forests and mountains (on one side) and the other one have open space... they should be equal (not neccessarily symmetrical, just equal). Lastly, for a team game to be fair, turn order should go, Team A, Team B, Team B, Team A; you've got it ABAB, so it should be switched. 4/10 over all; as it's still a nice looking map, just need the kinks worked out of it. |
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whiteshield (11/02/2005 02:52pm | Edited: 11/02/2005 02:52pm):
I totally agree with all those points made so far. Anyway, I made the sea area in the middle bigger, I gave the corner players some mechs, I wiped out many of the reefs, And I made the terrain easier to travel on. I think I rectified the turn order, but Im not certain. Thanks for the advice. |
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DrogbaBH (11/02/2005 02:53pm):
The teams that have the mechs there's a way to capture stuff: delete one and go there with a T copter. |
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whiteshield (11/02/2005 04:19pm):
Ive decided to just give the air teams a base. |
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