Creator: VolcMaps || First Published: 07/08/2009 || Players: 2 || Size: 21x18
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| Comments: |
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Volcove (07/08/2009 01:09pm):
The map is designed to support three differing fronts; the center contains the fastest route to the enemy HQ, while the outer fronts contain more cities for funding. Such maps with multiple fronts tend to be enjoyable, after all. The additional predeployed infantry would ideally give a jump start to expanding, especially preventing one's first infantry from being forced to rush to the factory for capturing. With such a setup, the fight would hopefully start and end quickly. |
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airob (07/08/2009 03:20pm | Edited: 07/08/2009 03:21pm):
good..nice |
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Falconewing (07/31/2009 10:18pm):
Me like concept. Falcone tohugh not like twee infantries, all remove except counter FTA one Matthias. I meebe give 8. |
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Taz (11/12/2009 04:02pm):
The FTA counter is OK. Concerning the map itself, I think it probably is a bit too open: remember that each path is fueled by only one base. Otherwise, a pretty standard map I guess. It would probably be better if you had more choice on where you should send units. |
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blanci1 (01/25/2012 02:15am | Edited: 01/25/2012 02:20am):
it seems quite different to most maps ..so its gotta be good ! once the position develops, there should be opportunities to divert units to different fronts ..particularly in fog this could be important strategy |
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