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Comments: |
airob2 (07/14/2009 09:31pm):
designed to be a good FoW map, though it can be played without FoW, have it your way :D..FTA counter on itīs place, pretty shoals(i actually had less shoals in the center, about 4 less, but the editor made them look ugly to i had to add some more,) the airports have a long way to send air units, but you can bust that pipe seam to make themreach the battlefront quicker, also the HQs on FoW may get some infantries attacking fromthose mountains there...any issues feel free to say, and comment, whatever, u know how it is :), enjoy! |
DuelStriker (07/15/2009 08:39am):
That 3 tile ocean extensions from the lakes look weird... maybe you should replace them with rivers. Also, I'd like to see those mountains disappear on the sides so the fighting doesnt all take place in the center. |
airob2 (07/15/2009 05:29pm):
something like this? heh |
DuelStriker (07/15/2009 06:05pm):
Yay, it looks cooler now. |
Falconewing (07/16/2009 10:29am):
Forests ugly |
airob (07/16/2009 08:23pm):
the side paths forest i do agree look ugly, since they have a same patron, iīll fix in later, i just made the recommended changes right away wihotu putting much though |
DuelStriker (07/17/2009 01:04pm):
patron? Don't you mean pattern? :P |
airob (07/17/2009 05:01pm):
s*** that, you know, spanish gets i the way :P |
airob2 (07/17/2009 07:12pm):
EDITED BTW |
airob (07/18/2009 11:41pm):
iīll add cities at the side paths to encourage HQ rush |
Falconewing (07/31/2009 10:25pm):
JS city back of HQ needs to move (1) tile(s) down becuz GS has his city there. Unless its suppoused to be, fix plz |
airob2 (08/01/2009 04:51pm):
damn urīs right, didnīt notice that...iīll fix it on the games are finished |
Riukken (03/08/2010 06:24pm):
Map is not aesthetically pleasing, especially with the abundance of forests in the middle of shoals. It is still a good map regardless. I give it an 8/10. |
Kruegster (02/27/2011 02:11pm):
The com towers are pretty pointless being so close to the capital. Why go for the com tower when you capture the capital? I don't love the placement of the capitals. Each player's capital is gaurded by two bases on one front, and at the other front there is a narrow chokepoint. I think it would make more sense to have the capitals nearer to the center, and then keep the com towers in that narrow chokepoint. Also, the chokepoints by the com towers could be opened up to 3 squares, instead of only 2. 3 is still pretty narrow, but 2 is worse than 3 for stopping armies from progessing forward. |
walkerboh01 (07/25/2012 03:46pm):
This map has way too many forests, for one. It's also a shame that so much of the map is just property capturing, and is otherwise wasted space. It's playable, but could be drastically improved. 7/10. |
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