Creator: airob2 || First Published: 07/14/2009 || Players: 2 || Size: 22x18
Categories: B-Rank, Fog of War
Rating: 5.93 in 14 ratings
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Comments:
airob2 (07/14/2009 09:31pm):
designed to be a good FoW map, though it can be played without FoW, have it your way
:D..FTA counter on itīs place, pretty shoals(i actually had less shoals in the center,
about 4 less, but the editor made them look ugly to i had to add some more,) the airports
have a long way to send air units, but you can bust that pipe seam to make themreach the
battlefront quicker, also the HQs on FoW may get some infantries attacking fromthose
mountains there...any issues feel free to say, and comment, whatever, u know how it is :),
enjoy!
DuelStriker (07/15/2009 08:39am):
That 3 tile ocean extensions from the lakes look weird... maybe you should replace them
with rivers. Also, I'd like to see those mountains disappear on the sides so the fighting
doesnt all take place in the center.
airob2 (07/15/2009 05:29pm):
something like this? heh
DuelStriker (07/15/2009 06:05pm):
Yay, it looks cooler now.
Falconewing (07/16/2009 10:29am):
Forests ugly
airob (07/16/2009 08:23pm):
the side paths forest i do agree look ugly, since they have a same patron, iīll fix in
later, i just made the recommended changes right away wihotu putting much though
DuelStriker (07/17/2009 01:04pm):
patron? Don't you mean pattern? :P
airob (07/17/2009 05:01pm):
s*** that, you know, spanish gets i the way :P
airob2 (07/17/2009 07:12pm):
EDITED BTW
airob (07/18/2009 11:41pm):
iīll add cities at the side paths to encourage HQ rush
Falconewing (07/31/2009 10:25pm):
JS city back of HQ needs to move (1) tile(s) down becuz GS has his city there. Unless its
suppoused to be, fix plz
airob2 (08/01/2009 04:51pm):
damn urīs right, didnīt notice that...iīll fix it on the games are finished
Riukken (03/08/2010 06:24pm):
Map is not aesthetically pleasing, especially with the abundance of forests in the middle
of shoals. It is still a good map regardless. I give it an 8/10.
Kruegster (02/27/2011 02:11pm):
The com towers are pretty pointless being so close to the capital. Why go for the com
tower when you capture the capital?

I don't love the placement of the capitals. Each player's capital is gaurded by two bases
on one front, and at the other front there is a narrow chokepoint. I think it would make
more sense to have the capitals nearer to the center, and then keep the com towers in
that narrow chokepoint.

Also, the chokepoints by the com towers could be opened up to 3 squares, instead of
only 2. 3 is still pretty narrow, but 2 is worse than 3 for stopping armies from progessing
forward.
walkerboh01 (07/25/2012 03:46pm):
This map has way too many forests, for one. It's also a shame that so much of the map is just
property capturing, and is otherwise wasted space. It's playable, but could be drastically
improved.

7/10.



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