Creator: airob2 || First Published: 07/19/2009 || Players: 2 || Size: 23x21
| Categories: B-Rank, Fog of War, Mixed Base | ||
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| Comments: |
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airob2 (07/19/2009 05:41pm | Edited: 07/19/2009 05:43pm):
ok so this is a map with three pre.owned bases, FTA counter of inf+city didnīt work quite right, i playtested it like that, the main problem was the base system of enemy-own-enemy-own, it made the last army to have trouble with early captures, so i put two infantry FTA counter, to give TG the chance to capture the neutral base first and have an infantry advanatage on the right base, the more difficult to protect, so there it is, the central pipe seams donīt get much action, most of it occurs onthe side paths, and it BAN: the 5 d00d, sturm, and possibly kindle was meant like that, since without the pipes it becomes a straight forward rush to HQs instead of the surrounded HQ idea, comments, rating , there you go |
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Eligitine (08/01/2009 10:47pm):
I like this map, it has good flow, yet is hard enough to take awile. I love the piperunner on the hq. 10ed. |
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airob (09/18/2009 03:05pm):
awwww :( who rated this a 5? |
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Falconewing (09/24/2009 07:59am):
idk |
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Mattimus (09/28/2009 02:16am):
whoa cool map. 10/10 Pipeseems make for an interesting FOW game |
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Redwall530 (10/20/2009 04:02pm):
Lash Sonja Knidle WHOA OVERPOWERED |
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airob (10/21/2009 05:58pm):
there is heavy terrain for lash ubber fire power..however, the number of cities and displacement doesnīt make her that big of a threat, probably for COP on that piperruner, but aside from that...not relly much..now ..sonja? i would like to know an explanation how sonja is overpowered on this map |
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Tyrantboy (11/15/2009 05:25pm):
gj airob 10/10 |
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Meta Rexy (02/13/2010 10:01pm):
I feel like this map and its openness favours max. X_X |
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Red1100 (02/19/2011 06:02am):
If you like pipe seam maps you might also like to try this one : http://awbw.amarriner.com/prevmaps.php?maps_id=53174 |
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ichbinsehselber (08/04/2011 10:59am):
In my eyes there is STA. Teal moves first on three bases while blue moves first on one. |
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rmac (08/10/2021 08:51pm):
I think the way the airports are set is not great, right now you can deploy a missile from the base early, move it over into the forest by the pipe seam, and completely deny the airport of any units. It is hidden and not easily accessable, I would also say the same applies for a rockets on the other side, but it takes longer for your opponent to get them there. Otherwise, the pipe runner on the capital is a neat idea. |
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