Creator: airob2 || First Published: 07/19/2009 || Players: 2 || Size: 23x21
Categories: B-Rank, Fog of War, Mixed Base
Rating: 7.36 in 11 ratings
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Comments:
airob2 (07/19/2009 05:41pm | Edited: 07/19/2009 05:43pm):
ok so this is a map with three pre.owned bases, FTA counter of inf+city didnīt work quite
right, i playtested it like that, the main problem was the base system of
enemy-own-enemy-own, it made the last army to have trouble with early captures, so i put
two infantry FTA counter, to give TG the chance to capture the neutral base first and have
an infantry advanatage on the right base, the more difficult to protect, so there it is,
the central pipe seams donīt get much action, most of it occurs onthe side paths, and it

BAN: the 5 d00d, sturm, and possibly kindle
was meant like that, since without the pipes it becomes a straight forward rush to HQs
instead of the surrounded HQ idea, comments, rating , there you go
Eligitine (08/01/2009 10:47pm):
I like this map, it has good flow, yet is hard enough to take awile.
I love the piperunner on the hq.
10ed.
airob (09/18/2009 03:05pm):
awwww :( who rated this a 5?
Falconewing (09/24/2009 07:59am):
idk
Mattimus (09/28/2009 02:16am):
whoa cool map. 10/10
Pipeseems make for an interesting FOW game
Redwall530 (10/20/2009 04:02pm):
Lash
Sonja
Knidle
WHOA OVERPOWERED
airob (10/21/2009 05:58pm):
there is heavy terrain for lash ubber fire power..however, the number of cities and
displacement doesnīt make her that big of a threat, probably for COP on that piperruner,
but aside from that...not relly much..now ..sonja? i would like to know an explanation how
sonja is overpowered on this map
Tyrantboy (11/15/2009 05:25pm):
gj airob

10/10
Meta Rexy (02/13/2010 10:01pm):
I feel like this map and its openness favours max. X_X
Red1100 (02/19/2011 06:02am):

If you like pipe seam maps you might also like to try this one :

http://awbw.amarriner.com/prevmaps.php?maps_id=53174
ichbinsehselber (08/04/2011 10:59am):
In my eyes there is STA. Teal moves first on three bases while blue moves first on one.
rmac (08/10/2021 08:51pm):
I think the way the airports are set is not great, right now you can deploy a missile from the base early, move it over into the
forest by the pipe seam, and completely deny the airport of any units. It is hidden and not easily accessable, I would also
say the same applies for a rockets on the other side, but it takes longer for your opponent to get them there. Otherwise, the
pipe runner on the capital is a neat idea.



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