Creator: Whirlwind || First Published: 07/21/2009 || Players: 2 || Size: 14x14
| Categories: None | ||
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| Comments: |
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airob (07/21/2009 05:24pm | Edited: 07/21/2009 05:24pm):
well itīs good for starters, there is HOWEVER a problem with FTA thatīs called "RECKON RUSH", it means that in some certain cases, an early built reckon can rush an infantryīs capturing a base, in this case, CIīs infantry start capturing the base on turn 3, and finished on turn 4, if RF builds a reckon on day 2, it will reach the infantry and attack it on turn 4, making it finish itīs capture(if it still can) until turn 5, for problesm such as this, its not recommendable to ban reckons, rather, place some forests or mountains or even plains in front of the roads, cut some roads at some points, and put the terrain on a patters that the reckon has some trouble reaching the base, at leat until captured by the infantry, OR, think bout putting the neutral base closer about 3 more cities per side would be good |
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Whirlwind (07/21/2009 05:44pm):
Ok once the game im doing is done I'll fix the problem |
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Clover_Fanboy (07/22/2009 12:36pm | Edited: 07/22/2009 12:36pm):
The recons after 2 moves are just 1 square shy of the opponent's bases. That is bad. Solution: Cut out alota roads. period. All those 1 MP squares in the center allow players to cut across to the enemy way too easily... |
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