Creator: Whirlwind || First Published: 07/21/2009 || Players: 2 || Size: 14x14
Categories: None
Rating: 9.00 in 2 ratings
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Comments:
airob (07/21/2009 05:24pm | Edited: 07/21/2009 05:24pm):
well itīs good for starters, there is HOWEVER a problem with FTA thatīs called "RECKON
RUSH", it means that in some certain cases, an early built reckon can rush an infantryīs
capturing a base, in this case, CIīs infantry start capturing the base on turn 3, and
finished on turn 4, if RF builds a reckon on day 2, it will reach the infantry and attack
it on turn 4, making it finish itīs capture(if it still can) until turn 5, for problesm
such as this, its not recommendable to ban reckons, rather, place some forests or
mountains or even plains in front of the roads, cut some roads at some points, and put the
terrain on a patters that the reckon has some trouble reaching the base, at leat until
captured by the infantry, OR, think bout putting the neutral base closer
about 3 more cities per side would be good
Whirlwind (07/21/2009 05:44pm):
Ok once the game im doing is done I'll fix the problem
Clover_Fanboy (07/22/2009 12:36pm | Edited: 07/22/2009 12:36pm):
The recons after 2 moves are just 1 square shy of the opponent's bases. That is bad.

Solution: Cut out alota roads. period. All those 1 MP squares in the center allow players
to cut across to the enemy way too easily...



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