Creator: cARDSTER || First Published: 07/24/2009 || Players: 2 || Size: 20x20
Categories: None
Rating: 1.50 in 2 ratings
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Comments:
Falconewing (07/24/2009 09:12am):
bland, 2 neutral bases too close together, and too many mountains. You need some
passes.Also, you need FTA counter. PlusYou need to make the map fair for both sides. It's
okay for an amateur.2/10
cARDSTER (07/24/2009 09:28am):
Thanks for the help, much appreciated. There are only those two passes as I wanted the
majority of the fighting to happen in that central area; hence Crucible.
Harti (07/24/2009 11:51am):
lol, symmetry
airob (07/24/2009 06:15pm):
the center base is symmetry offset, also the samea mount of capturable cities must be
afforded for both sides fi you want a big fight on the center area, i recomment putting
two bases, one for each army, of course at about a 10 space distance from one another AT
LEAST it could have some more cities, and forests these all mountains look too clumped,
and chokey,open up some paths to the center, maybbe every 4 mountains tiles, open up a 2-3
space gap, and of course , make sure symmetry is ok
Epicurus (07/25/2009 02:01pm):
I think this map might actually be improved if both sides had access to ports. That could
create an interesting double-front as people use landers to ferry ground units around the
circumference of the island, or use battleships to lock down their control of coastal
territory.
airob (07/25/2009 06:12pm):
it takes less time for ground units to travel by themselves on this map design



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