| Categories: C-Rank, Heavy Naval, Standard | ||
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| Comments: |
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airob (08/20/2009 01:02pm):
you could just hjave edited the other map =D |
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Wootang (08/21/2009 08:37pm):
There wasn't enough room to add what i wanted. |
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Falconewing (08/22/2009 02:35pm):
remove pipeseams, make port neytral, no landers, 3rd base neutral |
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Wootang (08/22/2009 02:45pm | Edited: 08/22/2009 04:19pm):
I was really going for a lander invasion type map. Changing all of that would kind of ruin it. |
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airob (08/22/2009 09:11pm):
lol falco lrn comments on other maps lol |
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Wootang (08/23/2009 01:30am):
I should probably say to ban the usual 5, sami, drake, and sturm. |
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blankets (08/24/2009 08:16pm):
i don't really see a reason to have those islands out on the side, especially with the extra bases, they're almost useless except to defend a naval route w/e. IMO |
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Wootang (08/24/2009 11:24pm):
I don't like the bases either. The games ive played end up being a lander rush to them and once their captured its just a lot of rocket spam to kill anything built in the eastern ports. I was planning on putting some com towers instead of bases out there. |
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airob (08/25/2009 05:17pm):
donīt, put cities instead, if com towers would be there,same rush, except without rockets |
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Wootang (08/25/2009 08:52pm | Edited: 08/25/2009 09:19pm):
I dont see a problem with the lander rush. If someone were to load their lander as fast as they could and get to the small islands, they would only have 1 infantry on the island. When the opponent captures their eastern port it would be all too easy to build a black boat, load it with 2 infantry, and take the island. I think com towers put more focus onto the navy. Im not really sure what will happen in regards to fta, however. I'm still testing it. |
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blankets (08/27/2009 05:53pm):
putting com towers makes those islands extremely contested, (unlike having bases) but will give you a lander rush where you really don't want it. You're map is solely based on naval, because you need to land units to cap oponent's HQ. Considering you will need to buy naval units to cover both fronts from two ports, if the emphasis of the naval battle is making Bboats and landers, then the battle will be tedious navaly (in that both teams can just produce Arties and tanks to block their HQ). IMO you should add more properties to your map to allow players not only to focus on building enough landers/bboats, but also to build a few cruisers, subs, and Battleships. Doing so may make the game progress much faster, as it will take less time to build a formidable force to take on your oponents HQ. |
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Wootang (08/27/2009 10:33pm | Edited: 08/28/2009 04:35pm):
The hq isles have never played a huge part in this map. Every game ive played has been centered around the right side. The hqs are staging points to attack the single bases to the right. If you look at the map analysis, you will see that there are plenty of bships, cruisers, and subs built each game. Much more than landers. The bases on the right are primary but because there is only one per army on the right only one unit per turn may be created. This frees up plenty of funds for a navy which, in all the games ive played, plays a big part. If you look at the map analysis again, you will see that the average game length is 18 days. Which IMO is not tedious. I'm still trying to decide if com towers are a good idea though. I don't want the little islands to be the main focus of the map. |
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airob (08/28/2009 05:58pm):
the HQ isles should have more shoals though, iīm pretty sure it would concentra a bit more invasions there, and it would surely add to gameplay...if iīm gonna give a review on what iīve seen of the games played on it, it feels as the right part is just building something big early(a neo or a rocket) and then keep spamming rockets from right and some from left...pretty much any Bship built goes directly to the right where the lonely base doesnīt stands a chance....thatīs why i keep saying to add shoals to the HQ parts, it will hopefully draw the atention of bships there, and not get the right bases overwhelmed, if not, i pretty much would see a perma infa spam from the right...seeing it that the HQparts with the lander and all havenīt been abused properly in those games(hell i would just sent any unit i built on the left directly to right until routing it) the map seems fun and all, but you should: 1) do the shoal thing i said 2)remove com towers(believe me, itīll just get a rush to it) 3)the far right part of the main isle can have two more cities just for drawing units there, most games have units clumped at the left of the mountain range |
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Wootang (08/28/2009 06:58pm):
I definitely like those ideas. I actually meant to add more shoals to the hq isles but last time i edited it i totally forgot. I will incorporate all 3 of your ideas into my next edit. I was also thinking about replacing the inner portion of the pipe at (12,7) and (12,14) with sea tiles which would give the navy easier access to different parts of the map. |
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airob (08/28/2009 09:37pm):
that last thing about the pipes is totally advisable, it would let navy get in bettween the hq isles directly instead of going around the the area |
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Ian301095 (08/31/2009 01:11am):
bm has a large advantage btw |
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Wootang (08/31/2009 03:26am):
Well if your going to say something like that, you should definitely say why you think so. |
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blankets2 (09/01/2009 05:44pm):
i think he means that there is, and i'm not totally sure, some STA on the right side, all you really need to counter that side is to put a BM territory within range of OS far right base. besides that, IMO you could put ports on the crabs mouth, to advocate HQ capture. and there's still space that you could fill with more properties IMO, but that may just be me. |
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airob (09/01/2009 09:02pm):
take this example wootang dude divided the map in two separate maps, like if they would be two different maps fromone another, you have the left part and the right part, the left part has two bases, so you should probably put the infantry counter on the left side, while the right side has just one base, and the counter for that type of maps is putting a pre-owned city for BM, in resume, you have to put the infantry on the left and a city on the right, that city must be in capturing range of OSīs base btw |
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Wootang (09/18/2009 09:12pm):
Who is going through all of my maps and giving them 1? I haven't had the chance to edit this one but i will as soon as i can. |
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Falconewing (09/21/2009 08:57pm):
dont mind them. i now think the map is pretty good. landers should..idk..nvm |
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Nyvelion (04/25/2012 12:15pm):
CRAB BATTLE |
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