Creator: airob2 || First Published: 08/29/2009 || Players: 2 || Size: 19x22
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| Comments: |
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Falconewing (08/23/2009 01:00pm):
FAIl nub! Lol jk I lke, except that airports are too close to eneies,closerer to north/south) anndd that the tcopters should be turned into landers, so your only option is to capture 1 of two bases. I forget if u were allowed to edit notepad doc maps..but i f |
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airob (08/23/2009 02:00pm | Edited: 08/23/2009 02:01pm):
i can, however this map isnīt even published yet, meaning itīs still in the early test phases =D and laders? there are no shoals to unload |
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airob2 (08/29/2009 10:41pm | Edited: 08/29/2009 10:42pm):
ok finally published, lol, i donīt evn know why i put black tiles,but they look cute over there it has quite a nice setting of bases, and a lot too, 4 for each side...probably ban lash, sturm, VB,javier, and sami... +the borkenzzzzzzz/110 FTA counter is meant to GS captures one of the neutral bases first, now if you canīt really tell out by yourself, the north neutral bases are meant tob e taken by GS,and the south ones by AB.. |
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blankets (08/31/2009 08:46pm):
all i can say is that if you so much as fail to defend a small raid of say a t-cop and some b- cops, and they manage to get through, it will be very difficult to recover from the attack, as the HQ's are very wide open due to the black tiles, even without them they are anyways. Besides my little note there, it's an excellent map with a pretty unique feel to it. I'd like to play on it... perhaps. |
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DuelStriker (09/01/2009 09:42am):
It might be a good idea to use a unit or two to help defend the HQ. |
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airob2 (09/01/2009 05:41pm):
AAs for you :) seems right or must i add a missile to help it? |
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blankets (09/10/2009 10:35pm):
that seems good enough... i think? |
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