Creator: destrielve || First Published: 08/25/2009 || Players: 4 || Size: 20x20
Categories: None
Rating: 3.00 in 3 ratings
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Comments:
airob (08/25/2009 09:55pm):
property clumps like that arenīt good.spread properties along the map, the terrain
variety in some zones is very poor...you should try to disperse and add some variety to
each part of the map,some better designing is needed too, as it feels to squarish(itīs a
square-DUH) but, even the rivers make this look sorta ugly,
http://www.amarriner.com/awbw_forum/viewtopic.php?t=10780
check these guides for further explanining on other reviews ofmap issues
destrielve (08/26/2009 12:10am):
I wanted to make it go like a tournament bracket, first you'll have two 1vs1's, then if
anyone finishes first, he/she can snag the middle properties to get an advantage over the
teams still fighting, and join their fight if he/she wishes. Not exactly a tournament
bracket, but close enough to the idea, I think.

I modified it so now it looks more H-ish than squarish. Looks... weird imo. Still a work
in progress, comments/pointers are appreciated.
Nyvelion (08/26/2009 04:23pm):
I SEE A BIG PROBLEM HERE
Tyrantboy (08/26/2009 04:51pm):
lol how r u ever gonna win with no factory?
airob (08/26/2009 04:54pm):
the map got changed fromthe original set...right now, all bases are neutral...each country
must have at least one pre-owned base or units available, to play
destrielve (08/26/2009 05:04pm | Edited: 08/26/2009 05:14pm):
... I can't believe I forgot about that. /sweatdrop

Modified it a little so that the first winner doesn't get two Comm Towers, but instead
gets access to one Silo and two cities. 2 Comm Towers were too much of a boost I think...
Wootang (08/26/2009 05:46pm):
i can see a good amount of stale mates happening on this map. there is also a FTA issue
Falconewing (08/26/2009 05:54pm):
LOLZ YC with AB INFANTRY LOLOLOL
destrielve (08/26/2009 06:27pm | Edited: 08/26/2009 06:32pm):
Fix'd mismatched 4th team infantry.

EDIT: I thought I'd give each team no pre-set units, but rather for the last players on
both sides, I gave them the upper Base instead of the one level with the HQ. Not sure if
this sort of balances out the FTAs?
Wootang (08/26/2009 08:03pm):
it definitely minimizes it but im not sure if its completely gone. its a lot easier to give each team
2 starting bases and put an infantry onto 1 base for the second turn players.
Fungi127 (08/29/2009 04:04am):
The center is too much of a chokepoint. No army is going to fit through there. I'd look
through some other tourney maps, just to get a general idea of what other people have done
and what works. Here's a couple:

http://awbw.amarriner.com/prevmaps.php?maps_id=40385
http://awbw.amarriner.com/prevmaps.php?maps_id=29682

Overall, I'd say the fighting areas are just too narrow. Not a bad idea for a map though.
destrielve (08/31/2009 12:18am):
I'm working on a remake of the map because I agree, it is too small... In order to
preserve the map's core ideas, I've decided to re-create the map in a small remix.

http://awbw.amarriner.com/prevmaps.php?maps_id=46805

I'll leave this map up in case anyone wants to play around with it, lol. :)



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