Creator: airob2 || First Published: 09/02/2009 || Players: 2 || Size: 16x24
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
[JAM] (09/02/2009 06:12pm | Edited: 09/02/2009 06:13pm):
1st comment hah inb4anyoneelse |
|
[JAM] (09/02/2009 06:12pm | Edited: 09/02/2009 06:17pm):
wtf why it double post???? |
|
airob2 (09/02/2009 06:25pm):
ZOMG AIROB used chokepoints!!!!! =O nownow, this is to be taken as a serious map, i went nuts and decided to try my hand at using some chokey areas, and merge them with some open ones, as well as making tight quarters...obviouly, i´m well known for making open maps, but this is the exception, pipepwners are predeployed on some pipes, and the neutral bases can deploy pipepwners as welll i´m not sure about the predeployed ones though, any comment about them and asking help if they would just be too drascticall as pre-deployeds now the chokey areas, yes i do know they are chokey, and arty spam, and blablablal, however there is some open space in the middle to take fight at both fronts, the shorter, but tighter one, or the longer but wider one..., hopefully the HQ units may give some help to the sole base... not sure if removeing the mountain next to the forest and empty silo, on the side choeky areas anyway enjoy |
|
blankets (09/10/2009 10:39pm):
it's a fine map, but IMO (Like it ever matters) is that the chokeoints you created in this map seem to lack substance, in that they don't have high priority to occupy for key territories, or something... Except for the one by each HQ of course. All this proves is nothing really, except that this map may be less chokey than it looks. OR... I could be totally wrong. |
|
Falconewing (09/22/2009 07:34pm):
kinda bland...and good with teh chokeyness, you harnessed it!=D |
|
airob (09/25/2009 08:02pm):
plz fally..define bland...itñs because a 40% of the areas able of being ocuppied by units other than pipepwners are plains? a map with a bit of forest/mount doesn´t necessarily is bland..this maps it quite narrow in some areas and open on others..making a labyrinth feeling.. tell me a chokeypoint and mountains on narrow paths are bland =D |
|
Falconewing (10/18/2009 05:59pm):
bland means a lotta of plains are pield uup AND ONE IS SUPER CHUBBY AND HOLDS WALDO IN ITS TUMMY! |
|
walkerboh01 (02/02/2012 03:25am):
The map isn't bland, just sparsely terrained. Overall should play well, though i don't think the central mountains add much. 8/10. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites