Creator: blankets2 || First Published: 09/02/2009 || Players: 2 || Size: 20x20
Categories: None
Rating: 0 in 0 ratings
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Comments:
blankets2 (09/02/2009 08:49pm):
Designed for the purpose of being interesting.

Has a very wide shoal bridge, originally i planed two land bridges, but that seemed to
cramped, so I thought I'd try a 3 in 1 front shoal bridge, hope it works. Comm Towers should
be highly contestable, and in this case, nearly unreachable. Funds should be sufficient.

considering banning Carriers, since the map is 20/20 and carriers would pound the airport to
doomedness.

Otherwise, let me know what needs to be done.

Comment and Rate.
airob2 (09/02/2009 10:06pm):
mhm, i´m not sure what neutral base is the one destined to be cap by BM, if the north or
south one...though i´m inclined to believve it is the north one for BM and south one for
OS...in it´s overral design,itlooks very good and well thought
one thing solely is that the ports look a bit away from the game, no bships would be
useful ever, and there won´t be much need of tank transport since there is a base close to
the center...i , however, advice you to put another, or move the port to the center lakes
blankets2 (09/02/2009 11:22pm | Edited: 09/02/2009 11:24pm):
I was thinking about it, but there is little to no mobility for bships subs, cruisers, etc. I may be
inclined to remove the ports all together.

looking to test this now.
blankets2 (09/10/2009 10:59pm):
plays very well IMO.



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