Creator: Letos || First Published: 09/28/2009 || Players: 4 || Size: 30x20
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| Comments: |
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Robocop (09/28/2009 02:12pm | Edited: 09/28/2009 02:15pm):
i like it! but wheres the plains boss? fta counter? lack of funds? 7/10 |
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Falconewing (09/28/2009 03:02pm):
needs -FTA counter -Silos in middle have FTA -plx explain your map -pretty much no land, and very bland -FTA |
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Letos (09/28/2009 05:56pm | Edited: 09/28/2009 05:59pm):
hmm, ok...I don't really know the awbw terminology yet, so please apologize when I ask for explanation... @robocop - thanks for your compliance - what do you mean with "plains boss"? - fta counter: right I'll try to fix it... - lack of funds: play with funds per turn on 2000 or 3000 (if I have properly understood this) @falcon - you're right, there is a terrain fault at the silo island (if it is that what you criticise?) - sry: I often if not always forget to explain my maps: this is a seafight map and it should be played with fog, thereby the opponents can hide units in the reefs (the piperunners have no exaggerated advantage because of the hiding places in front and beside). mechs and infs can be placed on the several mountain tops strayed over the area for a superior view into the fog and therefore a tactical advantage. the silos are just to fill the center instead of airports, which would unbalance the game when primarily conquered by one opponent, i think. both teams have the chance to outlast and maybe turn the luck whereas parts of the middle are assumed by the opponents troops. finally the runners are one last line of defense. it should be played without the broken five or explicit with one of them for all players. otherwise the runners are voided by decreasing damagepoints... The team assignment is obvious (GE+OS vs. BM+YC) i think - there's a lack of land beacuse it's a seafight map ;) thanks anyway to both of you for your advice... |
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Falconewing (09/28/2009 06:15pm):
the middle should be 2 cities and 2 forests Robocop means "wheres the plains, boss(ur boss lol) GET IT?IF U DONT GET IT IL LTHROW A BANANA IN MA MOUTH! 4 silos have huge FTA, oh and its OS+YC and BM+GE the middle islands on east and west are bland, maybe add 1 forest, and spread the props on those islands. |
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DJ-Moogle (09/29/2009 10:28am):
It's PLANES, not PLAINS. Air planes. |
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Letos (09/30/2009 04:32pm):
ok. several games are in play, thereafter it'll be changed... |
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Robocop (09/30/2009 08:07pm | Edited: 09/30/2009 08:08pm):
lol yes i ment "Planes" as in put a nutral air port in the start area that would speed the game play up a bit i mean im on day 4 and i only have enough for a blackboat and no tropps to put on it also if this is a team map OS+YC n BM+GE then you DONT need a counter if its FFA (free for all) then you WILL need a counter, thats wat we as the public need to know befor we rate or give advice (it gets really complicated when you want to make maps that are both FFA or Team with a counter in place) |
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alamech (10/01/2009 09:07am):
I see surreptitious mcdonalds adverising :P |
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airob (10/03/2009 07:47pm | Edited: 10/03/2009 07:50pm):
well if i give you my advice..those center silos are bad..they are too centralized and the game will pretty much become a rush to them, in my own opinion, this map needs that armies start with 2 PRE-OWNED bases each,NOT one reefs that have land in any of their 8 adyacent spaces look sort of ugly..look out for that too all armies should get the same amount of bases, at least in this map(one of each team will get an extra base) if not. you may give an airport to the base-less army the map looks good, and i find very few naval maps interesting..i do approve this one :) . you may add a bit more of land or connect some isles in the middle, maybe after you remove the silos you may merge the mere center isles remove the HQ piperruners, having your HQ rushable on naval maps makes them more interesting as a last note. those mountain isles at north and south may have some properties to fight for.. aside formthat it looks pretty decent ALSO TEAMS SHOULD BE: OS+YC vs GE+BM |
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