Creator: airob2 || First Published: 09/10/2009 || Players: 2 || Size: 22x22

































































Categories: C-Rank, Mixed Base, Standard | ||
|
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
airob2 (09/10/2009 06:05pm | Edited: 09/10/2009 06:06pm):
this is a devergue indeed... not sure if to makesome more landmass on the lower right corner...it looks narrow...any feedback, ideas and such are welcome as well :D |
DuelStriker (09/11/2009 04:30pm):
This is really good. The diaganol symmetry makes it look a bit weird though... There's not really anything that can be done about that though. |
Wootang (09/17/2009 07:49pm):
STA on the top left. TG gets first move out of 2/3 of the bases. Take away the top left infantry and put a TG city in range of the top left GS base instead. |
airob (09/17/2009 09:11pm):
you know wootang...normal FTA counter for 3 base maps are inf+city however, some maps require a little more "thinking" on their counter..it´s not just like "ok i have three base, so i throw in an inf and a city..DONE" no...you have to take in consideration the positioning of cities and bases both third bases are destined to be owned by the opposing bases on south i based my thinking of this counter as seeing the early and some mid turns on the south bases will just be infantry spam considering the battle for the center island and mass number required while timing with copters...so when you spam endless infatry on south, you get to use a vehicle´s funds(tank-arty) on the north bases.causing severe FTA on north...considering the bases at north are very centered and close to the bases..they can be easily rushed by recons or tanks FTA however..now the second player will stil build a tank second on north...but..they will have more covered terrain already..hopefully capturing some far away cities and evitating the recon/tank FTA rush |
Falconewing (09/22/2009 08:48pm):
^I hate long comments...anyways to my criticism and comments. I see big fights at towers..thats ok. OMG JUST NNOTICED-Diagnoal symmetry! AUTOMATIC10/10 Oh pluzz mabye too many ports? |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.