Creator: xushu || First Published: 09/10/2009 || Players: 2 || Size: 30x40
Categories: None
Rating: 9.80 in 5 ratings
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Comments:
xushu (09/10/2009 12:12pm | Edited: 10/27/2009 07:09pm):
My effort at making something different; a DS themed map! Probably lots of issues to work
out, but I am more than happy to deal with them as they are pointed out. Enjoy!

First Tests will not have the FTA counter, just to see how things will turn out... call it
curiosity~

EDIT: -----------V
Mattimus (09/10/2009 04:24pm):
So what happens if you win one side and loose the other?
xushu (09/10/2009 04:32pm):
Well, the only real way you could "win" is to capture a HQ... any one of the two HQs will
do. Obviously, at this point in time you cannot 'send' units from top to bottom. If I had
a better understanding of the teleport squares (like how you can use them, because I have
not seen it as a terrain option) mebbe a sending system could be used.
Falconewing (09/10/2009 05:42pm):
notepad maps press "0" for black tile.
Falconewing (09/10/2009 05:42pm):
notepad maps press "0" for black tile.
Wootang (09/10/2009 05:47pm):
Looks Cool. Don't forget to put a FTA counter in there.
Mattimus (09/10/2009 07:33pm):
Ahhh ok. I wasnt aware that one HQ being captured meant doom. I thought you needed both.
Good to know!
blankets (09/10/2009 09:41pm):
this map is going to start pretty slow with only 1 base, although that's understandable with
the size of each map.
xushu (09/10/2009 11:15pm):
I was hoping to make it faster somehow.... but like you said, small maps... I thought
about removing the port/airports but then the whole ground only thing sounded really
unappealing too.
khdou (09/10/2009 11:35pm):
A bit under funded, especially with both sea and air. The sea fights on the bottom won't
be extravagant due to a 1-tile wide space to traverse. Also, make each block have at least
2 bases, 1 base is simply too low on standard maps. I wouldnt make the airports only
accessible to infantry, it leaves out a lot of contesting, as well as having the airports
in the corner wastes time moving, especially if the HQ is on the other side of the map.
The terrain is okay, besides the placements of the properties, but make the sea a more
reliable option, perhaps cutting the bottom map in 2 with seas and connecting with
bridges. But overall, I would add a lot more properties
CompleteDuck (09/11/2009 07:34am):
what are the labs for, you should just make those cities, for the labs wouldn't really do
anything.
xushu (09/13/2009 01:16am):
Good point about the labs... gonna change that asap
CompleteDuck (10/03/2009 09:16pm):
now that i see this, I think you should also redux the bottom, as most likely the bottom
is chokey, so less funds will be spent down there and itll stalemate down there. You want
a chance for both sides to win/lose
The com towers have only 1 bridge, and a mess load of woods = camping arty behind infantry.
The only units most likely going through the center would be infantry heading over
mountains. I guess they would try to lock down the airports with missles/anti air

Overall I think it is a lot easier to rip off A-rank/s-rank maps and shrink them in each one
xushu (10/04/2009 12:42am | Edited: 10/11/2009 08:28pm):
lolz... you caught me as I was editing a lot of of things there C-Duck, but I totally
agree... it is easier to rip other proven maps I suppose. Fixed a few of those choke
issues too. I dunno, I don't really like either of the maps myself, but I think they are
better now than they were before

EDITS MADE~ The maps have been completely re-worked, so yeah, going into details about all
the changes would be fruitless.
walkerboh01 (08/28/2010 07:58pm):
I just want to note that this is an awesome idea for a map. Whether the individual maps on the
top and bottom themselves are awesome I don't know, I haven't played it. But I love this idea,
very original.
Nyvelion (01/17/2013 06:01pm):
I like the concept of this map too. Neat!
Nyvelion (01/23/2014 04:52pm):
I am upset that this map does not have a category. You should demand one!



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