Creator: CompleteDuck || First Published: 09/11/2009 || Players: 2 || Size: 20x20
Categories: C-Rank, Standard
Rating: 8.00 in 6 ratings
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Comments:
CompleteDuck (09/11/2009 10:40am | Edited: 02/09/2012 02:34pm):
Edit: Redid the entire pipe, city, and forest layout. Added another base. Should be funner now
randomlymoldy (09/11/2009 04:01pm):
I like how the center is choked but hard to access anyways, creating dual fronts yet
leaving a way around them. Space out the rear cities more and, maybe make the roads not
end in forests but instead stop at the bridges/cities.
7/10
DuelStriker (09/12/2009 03:27pm):
This is good, but it might get too narrow in some spots.
Falconewing (09/25/2009 07:58am):
narrow
CompleteDuck (12/08/2009 04:08pm):
I have now re-edited this map finally after the test games have ended. Opened up the
chokes, added a few more cities. Even out the properties, and changed some configurations
of the mountains.
walkerboh01 (10/17/2011 10:24pm):
I guess it's an okay map. For the size of the map, there's surprisingly little area that will actually
see fighting, especially since the center is so closed off.

I think the map would improve substantially with a new pipe/river layout or some editing of the
base pattern. 7/10.
CompleteDuck (02/09/2012 02:06pm):
Changed it up. Looking back this was okay for my first map, but I believe it needed some
drastic updating
walkerboh01 (02/09/2012 04:40pm):
Either change the preowned city and make it neutral or change the HQs to labs -- either way,
starting funding should be 3k instead of 4.

Otherwise, I really like the look of the map. The 2 vs. 1 base situation is solid and balance
should be decent enough. The thing I like the most is that if a base trade occurs, the game
should be able to progress decently, which is rare. I'll upgrade to 8/10.
xushu (02/10/2012 06:03pm):
You appear to be missing a city two squares south of the Red Fire HQ... (I just now noticed this
in our game)



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