| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
RobKohr (05/03/2005 12:25pm):
Map consists of 4 main zones were forces can be devided between: 1) Upper land bridge 2) top sea 3) mid double bridges 4)bottom sea If you notice, only infantry can cross into the south side of the middle island, and with fog they can hide in the trees protected from artillery. I also gave two ungaurded but difficult to reach towns on the other sides area. This can build your own finaces while attacking the other side's. The two sea zones are to force the players to decide where to invest more, each giving a different advantage. Hopefully with all these different areas of attack, this will lead to a fluid brutal game. |
|
UrzaMTG (05/04/2005 11:08pm):
Just to let you know, a lot of those reefs shouldn't work in the true editor (Requires 1 sea in all directions before a land tile, even diagonally), but I like this map. |
|
Dullahan (05/25/2005 11:24pm):
Not like those reefs actually are of any use anyways... The important reefs are placeable in the map editor. ^_^ Actually, it is possible to place a shoal adjacent to a reef tile... try it! |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites