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| Comments: |
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Wootang (09/18/2009 07:43pm):
Ban the 5 +sami and drake. You have to defend your headquarters from capture with only what you bring in a lander. Im not really sure what to do from here. I was considering taking the landers out and switching the HQ positions. I also think it might be overterrained. Anyone ideas? |
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Wootang (09/18/2009 09:08pm):
1/10? It's not perfect but it can't be that bad. Have you ever seen the maps made by grizly-sword? |
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airob2 (09/18/2009 09:38pm):
oh this one has potential! i would love to see a connection path bettween isles that may let tanks pass.i know the map is intended to have invasion via lander...but maybe remove the mountains that block the path..just that... if not i would advice to put each army´s HQ closer to their HQ..it may add some playability option of defending while attacking.... |
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Wootang (09/18/2009 09:49pm):
^^^I like the path idea but I'm not sure what you meant in the second part. |
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airob (09/18/2009 10:45pm):
lolz wtf i´m sick i meant "put each army´s airport close to their HQ |
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DuelStriker (09/19/2009 06:10pm):
I don't think that either side will be able to transport enough units to defend their HQ in time. You'd have to be constantly sending units to stop the units flowing from 3 bases. |
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Wootang (09/19/2009 07:03pm):
That's what I'm finding out in my tests. I think i might move the airports onto the mainland next to the hq or move one of the starting bases over by the hq. |
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Mattimus (09/29/2009 03:33am):
I think moving a base to the HQ side is a good idea. Make sure the neutral isnt contested and its still 2base vs 1 and a nearby airport. |
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