Creator: michaelandres || First Published: 09/29/2009 || Players: 5 || Size: 30x25
Categories: None
Rating: 8.83 in 6 ratings
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Comments:
michaelandres (09/29/2009 11:18am):
This map is an attempt to do a TD game in AWBW, the idea is simple, the tower builder team
needs to destroy the evil penguin creeps, while their mountain travelers capture the
penguin’s crystal power, and the cute penguins need to prevent that.

The map is divided in many zones, from left to right, the first zone is the penguin’s
production factory, in the second zone we have the first line of towers, and then a row of
mountains I don’t remember why, the second row of towers, and the wall to protect the HQ’s
of the creeps, finally we have the bonuses zones, the first one is for the tower builders,
and the last one is the bonus for the poor penguins.

The penguins must be Javier to have an opportunity to pass the wall and maybe capture the
enemy HQ’s. However, the tower builders might be Grit or whoever you want but never Sturm,
the labs units must be all direct units except foot soldiers to prevent stupid build
towers with mega-tanks in the tower zones.

Please comment and rate, thanks.

Falconewing (09/29/2009 05:36pm):
OMG FAIL CUZ CI ALWAYS WINS
Reylly (09/30/2009 03:56pm):
4 tower javier is indistructable :s
michaelandres (10/01/2009 08:25am):
I'm testing that, because he has like 25 turns to win, however, if its impossible to win
for the build towers, I'll change the CI bonus.
airob (10/02/2009 03:10pm):
this will stale for 99+ turns
first off..CI can´tadvance on the far left..even in FoW..what the allies need is a simple
recon that they can afford from the very first turn..then spam some more arts.possible
missiles...then CI would need to build rockets and only rockets to advance from left
becasue of the mass artillery spammed
but hey..there is inf on the right..shoot those pipe seams some 99 times and u can capture
the HQ..that is..if you are not javier
Falconewing (10/02/2009 09:54pm):
omg 4 com towers and javier....seriously..
michaelandres (10/03/2009 11:02am):
airob:
For that reason there are infantries in the mountains, as a counter, if CI can't pass in
less than 25 turns, the build towers can capture his HQ and win, and as Falconewing says,
4 towers and Javier makes the units enough powerful to just destroy it with one or two
artilleries, that's why the creeps need to be Javier and the build towers Grit for the
range bonus, and if the penguins make rockets or some ranged units to destroy the towers,
he will lose for time.

Falconewing:
I know that 4 comm towers makes Javier too powerful to resist the mass attack of towers,
but if you use the damage calculator, you can see that the creeps are not invincible, like
20% per shot or 10% per shot if the build tower team let's CI capture the fifth comm tower
in the center of the map, that's why I'm testing, because I don't know if its fair or just
too unbalanced.
Falconewing (10/06/2009 05:58pm):
nice job of the most bottom and top infantry capture.=D first one ive seen that done that.
instant 10
Reylly (11/06/2009 11:50am):
Piperunners...?
michaelandres (11/07/2009 01:29pm):
I didn't count with those Piperunners, and stealths need to be banned either, I didn't buy
stealths for that reason, and definitely it's very difficult to pass even playing with
Javier and 4 comm towers T-T

Thank you for help me testing, and now I don't know which changes make it =P
amthc356 (12/02/2009 09:17pm):
if you test this in the future, remember that Javier can build indirects too
Thror (09/30/2014 12:49pm | Edited: 11/11/2014 12:19pm):
So far the best settings I could think of for this map in FoW would be as follows, in that
way seems to work fine, but still needs more testing..

OS, BM, GE & YC = Grit
CI = Javier
Lab units: Battleship, Bomber, Carrier, Neotank, Rocket
Ban units: Anti-Air, Black Boat, Black Bomb, Cruiser, Fighter, Lander, Mega Tank,
Piperunner, Stealth, Sub



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