Creator: airob2 || First Published: 10/11/2009 || Players: 2 || Size: 21x21
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
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airob2 (10/04/2009 06:44pm):
IMB4ANY1 |
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Reylly (10/10/2009 02:19pm):
:( THE ABOVE POST HAS FTA!! |
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Reylly (10/10/2009 02:20pm | Edited: 10/10/2009 02:21pm):
:( THE ABOVE POST HAS STA!! |
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[JAM] (10/10/2009 02:21pm):
lol the game |
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Reylly (10/10/2009 02:23pm):
omfg, secret swastika!! |
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airob2 (10/11/2009 08:50pm):
PLAYTESTED. i made some changes to the original design. this is actually meant to have differentpoint of attack on the map... while having one base spawn inf andthe other vehicles..with an ocassional air units... youīll notice a certain terrain clumping near the pipe sections..itīs actually meant like that..to have open spaces bettween each pipe section and clumped right around it to make a crack-heavy-terrained feeling |
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Taz (10/12/2009 11:51am):
I don't think this will work well: it's pretty wide open, and lacks tension... |
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airob2 (10/12/2009 04:34pm):
edited map: taz i would like you to point any possible change that can be made to the map please, i rearranged some terrain, and would like to know what parts you are specifically talking of. i donīt know if by tension you are referring to the base placement, if so i would like to know what u think can be done about them, iīm going to run a playtest on it too. but would like to make any changes you suggest before it |
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Taz (10/13/2009 04:27am):
Well, I actually don't think this map has the potential to make something great (even if I may be wrong): it looks like (and probably plays like) any old standard map, with absolutely nothing special. What I mean by lack of tension it's not easy to threaten strategic points: the front, although wide, is, first, balanced almost everywhere, and, second, far from all important points (given the base layout, even com towers are clearly on one side). |
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