Creator: Sothis || First Published: 10/25/2009 || Players: 2 || Size: 30x20





























































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Comments: |
Sothis (10/25/2009 02:51pm):
Trying out a ringworld-style land map with relatively high funds. Testing it out now. |
airob (10/25/2009 03:33pm):
this is awesome |
funwes (10/25/2009 05:05pm):
Lol, piperunners. They actually have a really cool use for once. I'm liking this map so far. Although, piperunners blocking bases could be a real pain in the ass. |
Sothis (10/25/2009 07:28pm):
Yeah, if that proves to be a problem I can put broken pipeseams here and there to limit their ability to lock the opponent's bases. That's probably a good plan. :D |
airob2 (10/29/2009 10:39pm):
the only really problematic place of piperruner-locking might be the base connected to the pipes. lol, think of piperruner flood invading the other army´s HQ |
airob2 (11/01/2009 07:21pm):
10d becasue it looks awesomely |
Usthepeople (11/05/2009 11:17pm):
airob2 (11/01/2009 07:21pm): 10d becasue it looks awesomely |
Taz (11/06/2009 11:54am):
Honestly, I'm not that convinced. I think that the ringworld side of the thing is essentially a gimmick: the battle boils down to two separate 2 vs 2, with a pretty classical setup. I liked more the original Ringworld (even if it's not usable for serious play because of its FTA). |
felix45 (11/06/2009 12:05pm):
what if you opened up the middle with 2 more mountains? that might make for some interesting stuff :P either way cool map I like the look, I may play a game on this map soon. |
airob (11/06/2009 12:44pm):
airports maybe? |
Sothis (11/11/2009 07:19pm):
It's true, this wasn't intended to make huge use of the black squares since they're not near front lines. The original purpose was to have two mirror battles, where the main interest is choosing what to build on each side since you must split your funds. I could open the center even more by removing the mountains and pipes in the two middle rows. That way just about anything could switch sides. Maybe I'll try this out to see if it adds some fun. I left airports out on purpose because I wanted a higher funds land map. With an airport most games would be stuck low-tech like usual. |
Harti (11/17/2009 12:32pm):
You should definitely remove a few of those mountains because they provoke massive Artillery abuse. Directs won't get many opportunities to drive around because of the forested terrain. Have some infantry around to have them block 1 MP squares and there you go. Great map all in all, though. The funding may be a little high which makes even Jess playable with Tankspam (3-4 tanks a turn). |
Sothis (11/23/2009 03:27pm | Edited: 11/25/2009 11:09pm):
I don't know, I don't see that as such a bad thing. If high funding leads to tank spam, an opponent can just tech up. That's why I made it high funding in the first place, to encourage teching up the land units. Are you saying this didn't work? I also haven't seen too much artillery abuse in the games so far. Sure, it's great terrain for artillery but that doesn't mean it's abuse. I think it's giving players a chance to work through some situations they don't normally encounter. Tanks have been churned out in huge numbers in every game, so I don't think directs are having any trouble. But I'm open to change, so if more games convince me that those suggestions would help I will gladly make them. Thanks for the ideas! |
airob (02/20/2010 02:28am):
since there is so many pipes, there should be a chance for piperruners...probably not that important..but it sure would be a plus. the com towers are a bit contested...but that´sactually good for this map seeing as how my game went...i reallylike this map andi can´t really think of anything to change... |
Hellraider (07/19/2010 03:26pm):
Do you think you could try to flip owners of the SE and NW bases? Along with locating them a bit more to the middle, as I am intrigued to see how fronts with black tiles play out. |
airob (08/11/2010 08:41pm):
mhm it would be more accesible to just redo the map, isn´t it? |
psychoticguyLOLENDGAME (01/30/2011 05:01am | Edited: 01/30/2011 05:01am):
there's a glitch that lets CI warp units to the top left corner |
DraconisMarch (07/21/2011 04:32am | Edited: 07/21/2011 04:32am):
I f**kin' love piperunners. Epic win/10. +1 for Magic name. |
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