Creator: ltr_17 || First Published: 10/24/2009 || Players: 4 || Size: 23x23
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
ltr_17 (10/24/2009 02:17am | Edited: 10/24/2009 02:21am):
It's probably obvious or not hard to know that this map is based on Controlled Chaos by Ultra_Storm. This map was actually origionally a DoR map (and it works there, too), but I decided to put it onto AWBW. Any rules are optional really (besides the usual rules, bans etc.). I would personally prefer to ban piperunners. Both FFA and teams work fine on this map. |
|
blozzee (10/24/2009 02:45am):
no roads :( |
|
CompleteDuck (10/24/2009 03:18pm):
Tez infrantriez counter uneeded |
|
funwes (10/25/2009 09:00pm):
Center of map FTA. Don't put important properties in the center, and definitely don't put four comm towers in there. One player gaining all four: Nasty attack. Javier getting all four: Broken. So basically, take out the comm towers and base in the center. Otherwise, I like the map; the behind-the-scenes deal making would be awesome. |
|
ltr_17 (10/26/2009 02:04am):
There is no FTA in the center of the map - The base is four spaces away, infantry can only travel across three, so all four armies cannot reach the center base on day one, but they all can on day two, so if RF or AB go for the base TG and/or PL can disrupt the capture. |
|
ltr_17 (10/26/2009 02:04am | Edited: 10/26/2009 02:04am):
(Whoops, double commented) |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites