Creator: SonictheHedgehog || First Published: 11/07/2005 || Players: 2 || Size: 30x20
Categories: None
Rating: 0 in 0 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
meow123_456 (11/07/2005 11:23am):
Give OS the navy or OS will win any day
SonictheHedgehog (11/07/2005 11:25am):
Here's my third map....in case you were wondering, I gave Blue Moon those 3 cities down
there to kinda balance out the money difference between air and navy units. To me it looks
fine, but maybe a little too vast....
SonictheHedgehog (11/07/2005 11:25am):
Ah, yeah, I see your point.
armorforSLEEP (11/11/2005 10:41am):
i think the navy has the upper hand personnaly...i mean cruisers completely own
airunits...and carriers are nice...the only downside i see is the price of naval units...i
would just give BM even more properties because of cost...and i would also put some
land...and some nuetral properties in the center...that way..Bm can create a base in the
cener with missle units...im not sure if u meant it to be this way but its also not
properly centered..and there arent any neutral properties...i think its somewhat
fair...just needs to be fixed
SonictheHedgehog (11/11/2005 06:33pm):
allright armor, that is true. I can try to fix it in a couple of days (maybe later...)
SonictheHedgehog (11/15/2005 09:10am):
Allright, here's version 1.5 anyway. I don't have much time, so I just kinda fixed what I could.
Tell me if I made it better or worse. I might have made it worse because of all those
properties on that island...
armorforSLEEP (11/30/2005 08:09pm):
yeah maybe less properties...and its still not symmetrical...unless u didnt want it
symmetrical...then its fine..that one blue one in the top rite i think shold go away...its
kind of ugly...and then make it like the other side...the i dont know if i could say any
other bad things abuot it...
SonictheHedgehog (12/01/2005 10:58am):
and it's fine if it ain't symmetrical....and as for the rest, I'll update eventually :P
Optimus Prime (03/12/2006 12:25pm):
Yeah, symmetry isn't necessary. I looks alright, for the most part, but consider this: Break up
the center island. Make a few more islands to go to. The center will end up too chaotic; what
will eventually happen is the air units will fly right into a wall of cruisers and carriers, and the
fight will be to launch those silos.
Codym (03/14/2006 01:01pm):
He has a point. Also when Carriers get put in this fight will be horribly BM-advantageous.

Carriers can annihlate just about any air unit from 8 spaces away - 9 if you use Grit and 11
if his SCOP is on.



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.