Creator: i am not airob || First Published: 11/17/2009 || Players: 2 || Size: 21x19
Categories: None
Rating: 0 in 0 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
i am not airob (11/17/2009 03:04pm | Edited: 11/17/2009 04:04pm):
well there are ports so the lake base can rush the HQ area, i think the FTA counter is
proper. now the lone baes start with 1 pre-owned infa to help them hold, as well as they
have terrin at their favor,
i was considering placing a 4th base surrounded by mountains so it only spams inf/mech on
the sideways right where the corner city is, but i think that would make this just too messy,
note that the lone bases will fall at some point in the game
playtesting..
i am not airob (11/17/2009 03:07pm | Edited: 11/17/2009 04:04pm):
goddamit double post
this is an alter account, letīs see who guesses who i am ^^
amthc356 (11/17/2009 05:18pm):
you're me, aren't you?

any reason the ports are shoallocked?
i am not airob (11/17/2009 06:16pm):
i think i did it for aesthetical purposes, on second thought, i think they are better
unlocked, bship ftw
Falconewing (11/17/2009 07:37pm):
hi airob...amthc..wtvr.
Me=lrocket lockdown comment.
[JAM] (11/18/2009 04:08pm | Edited: 11/18/2009 04:08pm):
teh gaem
Harti (11/19/2009 07:09am):
Overcountered imo
airob (11/19/2009 11:06am):
3 pre-owned bases, 1 infantry+city counter
the extra infantries are juts there to help the central bases hold, and they are on both
sides.
what are you referring to harti?
amthc356 (11/19/2009 06:03pm):
RF gets an extra 3k (inf + city for 2 turns) on a map where each side starts with 5k (inf
+ 4 cities). That's .5k more than half, which makes it slightly overcountered. Probably
isn't an issue, since it's still close.
i am not airob (11/20/2009 06:01pm):
pre-owned city fund for a turn less than before



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.