Creator: harsha || First Published: 11/16/2009 || Players: 2 || Size: 19x19
Categories: B-Rank, Hall of Fame, Live Play, Standard
Rating: 6.43 in 117 ratings
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Comments:
Ghost spawn (11/16/2009 06:00pm):
FTA. Apart from that its very good
delta_angelfire (11/16/2009 08:13pm):
The center lab seems unnecessary
Eligitine (11/16/2009 08:54pm):
The map itself is good, just suffers from base clumping.
Flawed Logic (11/17/2009 12:31am):
Could be interesting, TA should be fixed.
harsha (11/17/2009 01:16am):
fixed:)
heidi. (11/17/2009 05:20am):
NICE
airob (11/17/2009 11:59am):
BASE CLUMPING??? WTF

well, the map is nice and small and all. but it has some of the same patterns as many
other maps though.
if the airports can make tcopters the ports are quite unnecessary aren´t they?

Harti (11/17/2009 12:44pm):
Awesome map.
The lone road tiles ending in forests seem a bit ugly (yet natural).

airob: You can build a stationary B-Ship to protect a lone base from getting overrun... or
something. It's always neat to have options.
:) (11/17/2009 09:01pm):
:)
Riem6894 (11/18/2009 11:24am):
:D
walk to canossa (11/18/2009 06:29pm):
XD
[JAM] (11/19/2009 10:42pm):
the game
airob (03/14/2010 01:42am):
blargh
McLuvin (05/25/2010 08:21pm):
THIS IS SPARTA!!!!!!!!!!!!!!!
Nyvelion (09/17/2010 11:46am):
You're Sparta.
Lockerdown3 (06/27/2011 02:49am):
It's a good map for a quick game, ironically the guy I played against this on could
probably have beat me if he'd rushed my HQ while I was rushing his, there not
being much in the way of my defenses there.
walkerboh01 (10/01/2011 05:53pm):
I'm undecided between giving this an 8 and a 9. It's a pretty good map and the base swap works
pretty well in my experience. I'll go with a 9 for now, and put it in A-Rank pending for further
testing.
xushu (10/12/2011 12:39pm):
@walker: seconded.
Mori2 (05/09/2012 01:39am):
Base swap is cool. It's a bit open, but the forests help limit movement in the right places. I'm a
fan of the terraining in general, although tanks will likely be the order of the day far more often
than artillery. Late funding and towers is a nice touch, and late funding combined with Bships
can be good with the proper port placement. I can't see HQ rushing becoming a serious issue.
Slazzy (08/03/2016 03:29pm):
Actually it's 'Thermopylae'.
Nyvelion (10/20/2016 12:49pm):
You're Thermopylae.
wilkyb (01/10/2018 02:02pm):
I like this map!!!!!
hlegrand (08/22/2018 11:49am):
qsdqsd
2303924520 (09/22/2018 05:20am):
.....
Tmi489 (03/11/2019 12:11am):
this is pretty harsh a
walkerboh01 (09/13/2021 04:13pm):
This map is in the Hall of Fame as one of the most influential standard competitive maps of its era (approx. 2007 - 2010).
evmaster1 (01/14/2023 06:19am):
If you didn't shoal lock your port I'd give this a high rating. But you did, like a sillygoose - so now I must punish you with a much
lower rating. 7/10
ViridisViperz (10/30/2023 02:44am):
Agreed stop shoal locking ports. It's a dumb meme and it needs to be put to rest. Naval units have a purpose when your map
is designed correctly.
Rorolina Frixell (05/25/2024 04:39pm):
First time I see clone account and main account agree to each other on awbw…
MontySigurdson (08/19/2024 01:03pm):
Pretty good map, especially for Live Play. I like how the layout almost makes it Mixed Base.
likegel (12/31/2024 07:12pm):
Pretty bad map, especially for Live Play. I like how the layout almost makes it stuck.



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