Creator: Nubelch || First Published: 11/24/2009 || Players: 6 || Size: 35x35
Categories: None
Rating: 5.67 in 3 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
Nubelch (11/24/2009 08:02am):
3vs3: OS + AB + YC vs BM + GE + GS

Ban whatever you don't like.
Flawed Logic (11/24/2009 03:54pm):
You're quite the "nube" aren't you. take a look at the design map threads plz. 2/10
tst5383 (11/24/2009 09:11pm):
Flawed Logic, you should just learn how to appreciate different map styles. The terrain
may look bland, but the structure is quite good.
By the way, the terrain design looks decent to me.
Riem6894 (11/24/2009 09:18pm):
I disagree, the layout is bland and open, leading to long, drawn out, and often stalematey games.
tst5383 (11/24/2009 09:27pm | Edited: 11/24/2009 09:27pm):
This is 3 on 3. You can't stick on those experiences from 1v1 maps.
Still, only gameplays will tell the truth.
Riem6894 (11/24/2009 09:43pm):
disagreed again, there's too little funding for six diff. players, all very spread out, leading to a turtle game.
Watchful_Eye (11/25/2009 11:03pm | Edited: 11/25/2009 11:03pm):
Dont be so harsh. This is his second map and therefore it is pretty solid.

There is really way too much plain terrain though. If you use the same terrain too
often, you exclude an important tactical factor of Advance Wars.
Nubelch (04/14/2010 05:55am):
@Watchful_Eye: I will change the terrain when I got the time.
Maybe add a little bit more cities/factories too.

In my experience so far, the games did not end up stale-mates. The terrain is everything but
drawn out and open if you ask me, for a 3vs3 map of course.

And flawed logic: if you point out what is wrong with it, instead of just saying someone is
nub, your comment maybe would have made a usefull point. Now it's just bullshit. So if you're
not going to say anything usefull, just shut your mouth. I can find said threat perfectly on my
own, don't need your help for that.



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.