Creator: CompleteDuck || First Published: 11/27/2009 || Players: 2 || Size: 19x19
Categories: B-Rank, Standard
Rating: 6.89 in 9 ratings
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Comments:
CompleteDuck (11/27/2009 05:58pm | Edited: 02/09/2012 02:36pm):
Completely Based off the map: http://awbw.amarriner.com/prevmaps.php?maps_id=48058
"Battle of Thermopyrae"
Instead of Mountains, I used sea tiles, Created a more balance, Koal friendly map.

EDIT: Changed the layout, now corners of the map are useful, opened it up for more central
combat
Riem6894 (11/27/2009 06:34pm):
besides the fact that rf goes first, it looks good.
CompleteDuck (11/28/2009 04:16pm | Edited: 02/09/2012 02:35pm):
---
Riem6894 (11/28/2009 05:32pm):
-uprates-
airob (01/23/2010 12:07am):
the map is really good, for the concept of it..i just think all the space in the map is
relatively little used for combat, the fronts are situated at the shoal bridge in each
side of the map. central combat is insignificant probably cus they cities are really close
to the bases and from each other, which make them easy to protect with a few inf even, and
a single tank easily wreaks havoc there. as far it goes, it´s a good map, but i think mre
of it´s space should be used for strategy.
CompleteDuck (01/24/2010 10:45pm):
should I add moar cities in the center?
airob (04/11/2010 05:53pm):
probably, about two
CompleteDuck (02/09/2012 02:20pm | Edited: 02/09/2012 07:59pm):
Edited 2 years later

CRAP, symmetry fail. :( Will fix after game is over
walkerboh01 (02/09/2012 04:43pm):
I really like the shoal bridges you added in the corners, that long trek around the back was so
annoying in the last version. The shoal bridges between the center and sides are genius also,
because now there is actually options for switching fronts and resupporting weak points. This
map look great now, I really like it. 9/10.
Flooken (10/17/2021 10:06am | Edited: 10/17/2021 10:43am):
I feel like engagements happen too early and that’s really what drags down this map for me.




Nevermind,I take that back



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