Creator: meece? || First Published: 11/29/2009 || Players: 2 || Size: 21x29





































































Categories: None | ||
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Comments: |
meece? (11/29/2009 06:43am | Edited: 11/29/2009 06:46am):
Use the ports for area control. As such the harder the enemy pushes the harder it'll be with interlocking fields of fire! well.....until they breakthrough the defensive line. Aircraft may be your best bet to break through these defences. Labs: b-ships, carriers. Bans: Broken5, Sturm? Lash?, Kindle?, Sasha? use your initiative ¬_¬ |
Tyrantboy (11/29/2009 07:41am | Edited: 11/29/2009 07:42am):
you forgot FTA AB will have advantage 7/10 for now |
meece? (11/29/2009 08:33am | Edited: 11/29/2009 08:57am):
fixed now fix your rating :P |
Reylly (11/29/2009 11:04am):
--Three starting bases, 1 infantry? also, i'd rather like it if you'd centralize the hqs a bit more. |
meece? (11/29/2009 12:00pm | Edited: 01/24/2010 05:28pm):
3 starting bases with 1 inf BUT you can send the inf to nab the foward base. Thus giving first build on 2 bases of 4....which is ideal leaving only a 1k fund advantage which is countered by the free inf. |
Harti (11/30/2009 08:13am):
Yeah, still the counter is off. You also get neutral bases first with infantry counters on 2 base maps. |
tst5383 (11/30/2009 12:35pm):
Land ports don't have any usefulness, I do love them though : ] |
Falconewing (12/19/2009 12:20pm):
Land ports are funding cities with no repair/mechinfspam/naval bshipunits/10 |
meece? (01/24/2010 09:53am | Edited: 04/19/2012 07:24am):
Actually from the few playtests I've done, the ports have seen reasonable use if you look at the number of B-ships per game made.... |
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