Creator: Robocop || First Published: 12/02/2009 || Players: 6 || Size: 33x21
Categories: None
Rating: 8.00 in 29 ratings
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Comments:
Robocop (12/02/2009 10:57pm):
for this 3v3
i recomending banning everyone but Drake, Eagle, and Lesh
unit bans are up to you
this is a left vs right 3v3 just in case you didnt already get that
everyone starts out with a different amount of funds;
i did that cause the ships cost the most, then air, then ground.
i suggest setting funds a 2000/turn
no fog

let me know what you think plz:)

Rawrzzz (01/08/2010 07:21pm):
This looks awesome, I'ma try it :D 9/10
ichbinsehselber (04/09/2011 11:46am):
Yeah I also find this map interesting. The worst thing about it is that it depends on 6 players
not getting booted (9/10)
Robocop (05/25/2011 07:42am):
thats where privet games are good invite plrs u know stay even when looseing
i can give u my list of good plrs just msg me :)
zaykho (05/08/2012 04:43am):
I love this map! it's like a team tournament, all players who have won their battle are
able to join their teammate ...
10/10.

And yes the only shitty thing are the booted players, but like Robocop say, its depend of
a private or public game.
blanci1 (09/22/2014 11:19am):
Hi blanci1,

I'm wondering what is the best way to set the turn order on the map By
land, sea, and air 3v3. My teams will be OS, GE, and AB vs BM, YC,
and GS.

These teams break with the traditional left vs right games but I hope
to provide more options for winning the map. The goal is to capture
80 properties out of 127. Aside from the turn order feel free to
share any thoughts and comments you may have.

Regards,

tem-per

Well the maps a bit wierd , no fta counter.. but i guess red blue yellow green orange
black would be reasonable.
(or equivalently read left to right going down too is effectively the same) To counter fta
withteams A and B we can do the order as follows A B B A A B. OK so A starts having some
advantage... so Then we give B the next 2 turns to compensate . Perhaps A B B A B A might
be better ??
I copy to here in case others have better ideas.
pbutter (03/30/2018 01:24pm):
The pipe blocks on the naval sode are a bad idea
eeliigaa (09/06/2019 12:51am):
Are the asymmetrical airports supposed to be FTA counter?
shen150 (11/27/2019 01:10am):
This is the best Land V Sea V Air map there is. If a person gets booted, their teammates have access to their properties and try
to mitigate their losses.
jil.the.god.de.dios (11/08/2020 04:05am):
Anyone wanna join a quick game? I've posted multiple games. 3 players free-for-all. Just in case anyone reads this, come'n
piyght me! :)) Hopefully we finish these games in one sitting. Anyone? :)
Lexyvil (09/02/2021 02:05am):
Amazing map! For 3v3, I wish team turn orders could be ABABAB instead of ABBABA
InstantCrush (11/25/2022 08:55pm):
Very fun map. 9/10. Land and air are free to move but the center island does not allow movement in the sea.
evmaster1 (12/24/2022 01:31pm):
Not a terrible concept, but what stopping the air units from just sneaking through the
corner gap and ignoring the air-arena entirely?
4ldwin (10/08/2024 10:50pm):
My gripe with this map is how the right side bottom lane has their airport
closer to the middle lane, and also there's only 1 strip of tiles for non-
shore able naval units in the top lane

Reply to evmaster: seeing as how the top naval lane has 1 airport and
how the pipe between the ground and air arena has seams that connects
them, I'm sure crossing into other lanes is encouraged



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