Creator: xushu || First Published: 12/03/2009 || Players: 2 || Size: 25x25
Categories: B-Rank, Mixed Base, Standard
Rating: 5.67 in 3 ratings
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Comments:
xushu (12/09/2009 12:31am | Edited: 12/30/2009 04:48pm):
For some reason, I have decided that I like shoals... >_>;; I dunno why, and I am starting
to think that it might be unhealthy. Regardless, this is the latest installment in my
map-making shoal-fixated series, lolz.

Three labs are controlled by each force, along with three bases (3000 funds starting ftw).
Two of the bases are in relatively close together, while another is placed in the corner
as a sort of back attack/distraction. The addition of the shoal-locked ports were to
provide the owner with transport, repairing via Black Boats, or if you really think you
need it (but I don't) a tower battleship/carrier. The neutral airports are placed as a
stalemate breaker element, but by no means safe from enemy harassment. The end goal of
each player is to capture every Lab, naturally, but focusing on particular bases instead
is also a viable tactic. Coordination and strategy is key to success; fast traveling on
roads or shoals might land you in range of a camped artillery or some other hidden unit
while simply taking your time and moving cautiously could result in you getting completely
overrun.

Banning the Broken 5 goes without saying, yet one might wish to consider banning Sami,
Sturm, Lash, and perhaps the movement COs Jess, Andy, Koal, and Adder.

Feel free to comment, and as always enjoy~ ^_^

EDIT: Three bases did prove to be too small... and I was not too happy with the whole lab
thing, so I reverted it back to HQ's and two pre-owned bases. Infantry on the neutral
bases allow for a faster start. FTA for BM ought to be sufficient, at least it looks to be
at first glance. Relocated the ports to make them more central and pushed the airports to
the corners. Also opened the center.
airob (12/12/2009 03:22pm):
this is pretty good. i shall tell you though, the corner bases get really chokey as what
they can only do is defend
xushu (12/12/2009 05:57pm):
Yay for phantom rating... >_>;; seriously, I know this is not a 10 map, but is it really a
6? A reason would be nice~

Oh btw, the bases in the corners are meant to fall under enough pressure. They are mostly
there to be distractions and something that one cannot afford to ignore completely. I
contemplated having them more toward the center, but then I think OS would have a recon
advantage.
Taz (12/14/2009 02:33pm):
Way too big for its number of bases.
Falconewing (12/19/2009 12:18pm | Edited: 12/30/2009 06:31pm):
4 bases plz.
Or are the shoals disentigrating my eyes?
walkerboh01 (06/05/2010 05:32pm):
This is a good map. It turns into a three-front war, techs up quickly, and there are many many strategies that can
be effected. I like the number of bases, HQs over labs is a good choice, the bases are appropriately spaced, and
the airports and towers are set at good places. In my experience the ports are not used, but there's no reason to
take them out. 10/10
TK8878 (01/14/2022 06:22am):
Why is this map in mixed bases? Was it that way in a previous version or something?



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