Creator: DarkPhantom || First Published: 12/06/2009 || Players: 3 || Size: 31x35
Categories: None
Rating: 8.00 in 5 ratings
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Comments:
DarkPhantom (12/06/2009 07:21pm):
For those of you who don't know: this map is not intended, nor will ever be, a perfect circle.
Not sure how to counter FTA and STA without giving GE a TTA, so I kept it basic and gave
the next turn +1 infantry.

The reason for the GE infantry on GE HQ is for the sole reason that it'd be way too close to
the middle for anyone's comfort.

All properties are distant away so that there will be nothing captured on the first turn.

Oh, and OS is given a somewhat starting disadvantage that it'd take a few days to get to the
left-most neutral base that it closest to HQ. So FTA definitely got countered.

I put two labs in because all teams owning a lab is (and I'll be blunt) a stupid idea.

6 airports, one's guaranteed another to quarrel over. and a few cities here and there.

Mountains area kept at a minimal, forests are placed in a relaxed fashion and there's a huge
road going around the map so that wheeled units are not placed at a severe disadvantage.

In my opinion, this would be a great FFA and/or FoW map. Make necessary bans and
whanot. However, I do need a tip on how FTA, STA, and/or TTA can be more balanced.. Not
too sure if I did a good job on that.
Flawed Logic (12/07/2009 03:43pm):
You seem to know a lot on how to play this game, too bad you can't get the map designs
right.1/10

DarkPhantom (12/07/2009 10:36pm):
What a rude, halfassed (not to mention biased and blatantly vague and valueless) comment from
a mediocre, boring shmuck. I'm pretty sure I used the Map Designer function correctly, just so
you know. ;D
Toad_servant (12/07/2009 10:43pm):
Nice map, looks quite fun. I like how you took care of the first turn advantage XD
DommerMan (12/07/2009 11:08pm):
FUN AND SILLY! LAWLZ!

meh.. 8/10 bonus ptz if u give me a 1/10 on my map.
Flawed Logic (12/08/2009 03:51pm):
Wohoo i'd like to direct your attention to a few maps that this one reminds me of:
http://www.awbw.amarriner.com/prevmaps.php?maps_id=23839
http://www.awbw.amarriner.com/prevmaps.php?maps_id=29408
http://www.awbw.amarriner.com/prevmaps.php?maps_id=35159
http://www.awbw.amarriner.com/prevmaps.php?maps_id=28477
Notice anything in common? they all suck, as does yours.

Here's a lot of better ones you should study if you want to make a good map.
http://www.awbw.amarriner.com/prevmaps.php?maps_id=37505
http://www.awbw.amarriner.com/prevmaps.php?maps_id=36964
http://www.awbw.amarriner.com/prevmaps.php?maps_id=26052
http://www.awbw.amarriner.com/prevmaps.php?maps_id=38061

These maps all have one thing in common, they're not fugly as your map is, they have great
terrain variety as your map doesn't, they do not have horrible clumping, as your map does,
and their sprite maps are pretty, yours just blows.
ANd that is the truth of it.

DarkPhantom (12/08/2009 05:58pm):
Lmao! Wow, you don't have to cry about it, sheesh.

Your argument would've been much more valid had each one resembled my map in ANY
way. And way to go, you biased, self-important prick, you picked all the "top ranked" maps to
compare my crude one to. Since you're obviously a "hardcore" and "diehard" AWBW player,
your comments are hereby invalid because it usually revolved around your biased ways
(e.g. symmetrical-ism), something valueless when it comes to my style of play.

And since when was my map ever a sprite map? Are you stupid? I believe I distinctly said
that it's not intended to be a perfect circle. Therefore it's as far from a sprite map as possible.
It is brought to my attention that you're suspect to be a troll. All the more reason that your
comment is invalid.

Here's a simple solution that you can do, buddy. If you don't like this map, don't play on it.
ANd that's the truth of it.

Red11 (12/08/2009 07:44pm):
Good comebacks in comments section! lol
Flawed Logic (12/09/2009 03:43pm | Edited: 12/09/2009 03:43pm):
You're map's fugly. nuff said. I could compare several maps on the bottom rung of this site,
at least they're interesting compared to this fluff. Of course it wasn't meant to be a sprite
map, it's just fugly, and lord, if you're sprite's ugly, you have no chance in hell of having
it played on for any length of time.
I'm not gonna play on it, never said i would, but if you start a war, you better be sure you
can win it.
Perfect circle schmircle, i read that part of the intro, but the fact remains that it detracts from
the map, is way beyond ugly, and is horribly clumped.
ANd that's the truth of it!
DarkPhantom (12/09/2009 04:57pm):
We all know it isn't a perfect circle because I said it isn't supposed to be a perfect circle. The
fact that it's "ugly" means that I have achieved my goal of making, get this: A far-from-perfect
circle.

You just keep talking, it's like verbal diarrhea. From what I can tell, you've got nothing new to
say except what you keep crying about. It's like you go the extra mile to embarrass yourself
a little more, which is, in itself, appreciated, but as far as I'm concerned, you're done talking,
man.
Red11 (12/10/2009 11:50pm):

And so endeth another internet tiff.
Flawed Logic (12/11/2009 04:11pm):
here's something new for you, not a good map to play on either
DarkPhantom (12/11/2009 06:11pm):
Let's recap: "It's like you go the extra mile to embarrass yourself
a little more, which is, in itself, appreciated, but as far as I'm concerned, you're done talking,
man." --DarkPhantom (12/9/2009 01:57pm)

And that's all you can come up with? You're done, man. Let it go.



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