Creator: NekoMithos || First Published: 12/06/2009 || Players: 2 || Size: 20x23
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
NekoMithos (12/06/2009 02:21pm | Edited: 06/20/2010 09:54pm):
. in b4 thegame |
|
[JAM] (06/20/2010 09:55pm):
I'm still saying I lost The Game. |
|
xushu (06/21/2010 09:41pm):
There is a touch of FTA, due to recons (they can really heckle BM's capture phase), but otherwise it looks like it plays out alright. 8/10 in my opinion~ ^_^ |
|
tst5381 (06/23/2010 02:14pm):
Excellent map! and I didn't see FTA problem... |
|
xushu (06/24/2010 11:37am):
Turn 1: OS builds two inf Turn 2: OS builds an inf and a recon, forcing BM to build one in counter Turn 3: OS recon can sit on a city or threaten captures at one of the fronts, OS builds another recon on the other front. Meanwhile, BM is struggling to keep up with the relatively untouched capture phase of OS This is how the game I played on this map panned out; I was OS playing against a relatively strong opponent. I ended up harassing the early game so much that he/she resigned before the game could really be established. |
|
NekoMithos (07/27/2011 12:06pm | Edited: 07/27/2011 12:15pm):
I will add some woods in between them i guess, just to annoy recons changes made. |
|
walkerboh01 (07/25/2012 04:24pm):
Not great, not terrible. Definitely too many forests. 7/10. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites