Creator: DarkPhantom || First Published: 12/09/2009 || Players: 2 || Size: 23x26
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
DarkPhantom (12/09/2009 05:41am | Edited: 12/09/2009 07:24am):
Guess what? If the map is a giant black area.. it's not ready yet! D: [[ Current Status: SOMEWHAT COMPLETE ]] |
|
Red11 (12/09/2009 06:06am):
'Unpublish' it |
|
DarkPhantom (12/09/2009 06:28am):
I heard if you did that, you can't republish it.. so just staying safe. Sorry for the inconvenience. |
|
amthc356 (12/09/2009 03:21pm):
that's for maps with fewer than 2 armies or greater than 8 armies, IIRC |
|
DarkPhantom (12/09/2009 03:59pm | Edited: 12/09/2009 05:05pm):
Explain? O_o; ==EDIT== Nevermind, I misread it. Okay, well it's a little bit too late for that one, hahaha. So far this is what I got. I've noticed CI has a severe advantage with the central area ("ghost room"). Hmm.. in a way, I thought of a few suggestions for the forum which can make the game more interesting.. I'm currently testing, hopefully it goes smoother than planned. |
|
Harti (12/10/2009 07:45pm):
some rules would be cool |
|
amthc356 (12/10/2009 11:09pm | Edited: 12/10/2009 11:10pm):
Rules: Try to win by rout. >_> or, if that isn't enough rules for you... More Rules: YC goes first. |
|
Flawed Logic (12/11/2009 04:08pm):
Much Better. finally, a pac man map done right. |
|
DarkPhantom (12/11/2009 06:33pm):
Haha, glad you guys are lovin' it. So far the test game is going smoothly, too. |
|
DarkPhantom (12/17/2009 05:09am):
Alright, from what I noticed, CI has a Huuuuuge advantage having two bases in the middle. I'm actually compelled to remove them.. But anyway.. that's the biggest twist. |
|
Surto5 (05/27/2020 06:10am):
maybe instead you could fix it by placing CI's HQ in the middle, and replacing the 2 CI HQs on the outskirts of the map with YC HQs. this means that YC has 4 passive income and should give them more of a fighting chance |
|
Lexyvil (09/26/2021 10:03am):
What is the point of having megatanks on the HQs when the HQs are non-accessible to begin with due to the pipe blockage? |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites