Creator: tale || First Published: 12/17/2009 || Players: 8 || Size: 10x10
Categories: None
Rating: 5.20 in 10 ratings
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Comments:
airob (12/17/2009 04:50pm):
http://www.amarriner.com/awbw_forum/viewtopic.php?t=10780

you should take a look at these guides before making any other map, they help you on
getting started with basic knowledge.
tale (12/18/2009 07:13am):
Let me see see...
tale (12/18/2009 07:27am):
2: Keep the number of deployment properties down
3: FTA (first turn advantage)
4.On a land or land/Copter map, you'll want a final income of at least 8,000G minimum
5.Terrain variety

I think airob wants to say that my map might have the above drawbacks...Thanks your
comment...but isn't designing a map made creative and not stick to these rule???If it is OK for
one who join in the game in public room, doesn't mean this map have its attractiveness???
I think I would add some reminders of the map that some restrictions would be good for
playing.
tale (12/18/2009 07:47am):
Suggestion:
As it is a team game. it FTA is definitely reduced.
Also As there are too few cities, so the fund per turn should not be $1000 but more such as
$8000.and the initial fund should be greater.
The forest is used to slow down the speed of the force that capture or blogging
the 'factory'.If one really stand on other's properties ,other nation in the same team can
quickly kick this out.!!!and Also lots of froest make the air unit more attractive to player to
use.The player should make use of money whether to buy a air unit with higher cost but
great speed or land unit with little money but slow in moving.
xiaoniao3 (07/25/2010 01:10am):
Wow! Isn't this map amazing! I love this map!
Le lieu tenant (09/29/2021 11:40am):
too small.



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